There is a new command for the map start: +workshop_start_map
Don't forget to remove all *_se maps from your maps folder. They are
redownloaded with the workshop.
deStrO
Le 2013-02-08 08:15, Jim Fountain a écrit :
You're supposed to use the map file number instead of the name for
the starting map.
On Feb 7, 2013 10:57 PM, "Collin Howard" <[email protected]> wrote:
Raging quite a bit here right now because I cant get the map
collections to work.
I am trying to run a scrim server, with no metamod or sourcemod etc.
using a map collection but once it starts up and ppl try to join it
just says "Failed to find and connect to an acceptable dedicated game
server"
this is my start line gameserverscsgoscrimsrcds.exe srcds -game csgo
+ip xxx +port 27015 -console -usercon +game_type 0 +game_mode 1
-authkey xxx +host_workshop_collection 125628516 +workshop_start_map
de_dust2_se -tickrate 128
Anyone know why the server is not working? This is just becoming
more of a hassle than being user friendly.
P.S. That start map command doesnt work either btw, takes me to a
random map in my collection.
-------------------------
FROM: Collin Howard <[email protected]>
TO: Collin Howard <[email protected]>;
"[email protected]"
<[email protected]>;
"[email protected]"
<[email protected]>
SENT: Thursday, February 7, 2013 11:06:03 PM
SUBJECT: [Csgo_servers] Adding custom maps
Heres a question. I may have missed the answer in the 200 emails
received today due to the update.
I have a server with all custom maps made by a mapper for me, not
added to any workshop or anything like that, not even available
anywhere online. Can I still work with them? If so, how? Am I still
able to use the old mapgroup method to be able to play with those maps
on the custom server?
Regards.
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