on my server, I have noticed that gamemodes.txt does not get replaced with each 
update anymore. It still will get replaced sometimes though so before each 
update, I ALWAYS backup the gamemodes.txt. Its just the smart thing to do. The 
files that matter most are gamemodes.txt and the gamemode_gametype.txt files. 
If you rename or create a new file with _server at the end, then those will not 
get replaced. So, gamemodes_server.txt and gamemode_gametype_server.txt will 
not get replaced.

Do not that when you use app_update 740 validate, it will replace everything, 
so just dont add validate in the end. For me motd.txt or server.cfg etc have 
not been replaced in a while.




________________________________
 From: Absurd Minds <[email protected]>
To: [email protected] 
Sent: Saturday, February 23, 2013 7:48:47 PM
Subject: Re: [Csgo_servers] About gamemode_(gametypehere).cfg files?
 

The easiest way to answer your question is to check the last modified dates on 
the files. See if they are from before or after the most recent update. 
On Feb 23, 2013 7:43 PM, "Charalampos Galanis" <[email protected]> wrote:

Ok , to clarify things out and keep things calm...
>
>In the early days of the server (beta era) , when valve made updates , the 
>gamemodes.txt file was being replaced. So , you had to first back it up , and 
>restore it after the update was done from you. And that's the reason valve 
>implemented the gamemodes_server.txt file. However , people (server operators 
>like me and you and everybody on this mailing list) later notice that there 
>were also some files , like motd.txt , pure_server_whitelist.txt  which were 
>replaced too after an update (and that pissed us off too), so they were forced 
>to back them up too. Same apllied to the gamemode_(gametypehere).cfg files. 
>
>All the above are depicted in the following .sh script for linux :
>
>cp /root/csgo/csgo_ds/csgo/mapcycle.txt /root/csgo_updates/pub
>cp /root/csgo/csgo_ds/csgo/motd.txt /root/csgo_updates/pub
>cp /root/csgo/csgo_ds/csgo/pure_server_whitelist.txt /root/csgo_updates/pub
>cp /root/csgo/csgo_ds/csgo/cfg/gamemode_competitive.cfg 
>/root/csgo_updates/pub/cfg
>cp /root/csgo/csgo_ds/csgo/cfg/gamemode_armsrace.cfg /root/csgo_updates/pub/cfg
>cp /root/csgo/csgo_ds/csgo/cfg/gamemode_demolition.cfg 
>/root/csgo_updates/pub/cfg
>cp /root/csgo/csgo_ds/csgo/cfg/gamemode_deathmatch.cfg 
>/root/csgo_updates/pub/cfg
>
>
>
>STEAMEXE=steamcmd ./steam.sh +login anonymous +force_install_dir csgo_ds/ 
>+app_update 740 +quit
>
>
>
>cp /root/csgo_updates/pub/mapcycle.txt /root/csgo/csgo_ds/csgo
>cp /root/csgo_updates/pub/motd.txt /root/csgo/csgo_ds/csgo
>cp /root/csgo_updates/pub/pure_server_whitelist.txt /root/csgo/csgo_ds/csgo
>cp /root/csgo_updates/pub/cfg/gamemode_competitive.cfg 
>/root/csgo/csgo_ds/csgo/cfg
>cp /root/csgo_updates/pub/cfg/gamemode_armsrace.cfg /root/csgo/csgo_ds/csgo/cfg
>cp /root/csgo_updates/pub/cfg/gamemode_demolition.cfg 
>/root/csgo/csgo_ds/csgo/cfg
>cp /root/csgo_updates/pub/cfg/gamemode_deathmatch.cfg 
>/root/csgo/csgo_ds/csgo/cfg
>
>sleep 5
>
>cd csgo_ds
>
>screen -S pub -d -m nice -n -10 ./srcds_run -game csgo -console -tickrate 128 
>-usercon ........(and so on)
>
>which just back up these kind of files , runs a csgo server update and then 
>restore the files. ( it is still used by me).
>
>So , my question is simple , are these files still replacable today? What 
>other files you know that are replacable every csgo update?  Because I have a 
>friend owning a csgo windows server and helping him out with that stuff, in 
>windows you can't automate everything..
>
>
>And for people saying that it could be easy to just create a 
>gamemode_competitive_server.cfg file , well it was not yet that way when it 
>was first time implemented...so I just create the script for backing them up.
>
>_______________________________________________
>Csgo_servers mailing list
>[email protected]
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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