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SavSin
On Feb 23, 2013 3:31 PM, "Absurd Minds" <[email protected]> wrote:

> Why not? Not everybody had to run a server just like you do.
> On Feb 23, 2013 6:30 PM, "David Fountain" <[email protected]> wrote:
>
>> No just answering is question. Custom files don't get over written why do
>> extra work for something so simple
>>
>> SavSin
>> On Feb 23, 2013 3:28 PM, "Absurd Minds" <[email protected]> wrote:
>>
>>> Feeling a little condescending today sav?
>>> On Feb 23, 2013 6:27 PM, "David Fountain" <[email protected]> wrote:
>>>
>>>> Rename the file don't be lazy. Specify a custom one in the
>>>> gamemodes_server.txt
>>>>
>>>> SavSin
>>>> On Feb 23, 2013 3:23 PM, "Charalampos Galanis" <[email protected]>
>>>> wrote:
>>>>
>>>>> Not need, I had made a script that it backups these cfg's to a
>>>>> specific backup folder and after the server update , they are restored 
>>>>> back
>>>>> (cp command from linux).
>>>>>
>>>>> I am just asking , though , in case i want to test a windows server
>>>>> too?
>>>>>
>>>>> Could you please tell me what else files are being changed during a
>>>>> csgo update these days? I remember it was motd , gamemodes,  mapcycle and
>>>>> pure_server_whitelist several months ago ( I back them up too, the .sh
>>>>> script does this instead of me)
>>>>> Στις 23 Φεβ 2013 11:20 μ.μ., ο χρήστης "Absurd Minds" <
>>>>> [email protected]> έγραψε:
>>>>> >
>>>>> > Yes they do. Use gamemode_gametype_server.cfg
>>>>> >
>>>>> > On Feb 23, 2013 4:16 PM, "Charalampos Galanis" <[email protected]>
>>>>> wrote:
>>>>> >>
>>>>> >> Do these files still got replaced every csgo update?
>>>>> >>
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