Even subscribing to a map doesn't always fix the issue. I haven't been able to connect to my own custom maps servers even though I am subscribed to those maps through the workshop. It doesn't download the map for me even though I am subscribed (there is no folder in the maps/workshop folder corresponding to that map) and doesn't download from the server when I attempt to join. If I can't figure out how to connect to my own server, I can guarantee that most of the community certainly isn't going to bother with community servers, either.
On Sun, Feb 24, 2013 at 1:33 PM, William Graham <[email protected]> wrote: > I think if the server is running a workshop map the client does not have, > they should either be automatically subscribed or the map should be stored > in a temporary cache, not the default directory for workshop maps. > > Alternatively, the maps folder could contain some sort of version number in > the path, but that could get out of hand real quick. > > ________________________________ > From: Joshua Travis > Sent: 2/24/2013 2:08 PM > To: [email protected] > Subject: Re: [Csgo_servers] workshop map updates - client doesn't download > > > I don't think you need to ask the user to update. If its a map in the > workshop directory they would have had to be subscribed if they didn't get > it via the server. In which case it would auto update. In general it would > be nice if the client auto updated workshop folders if they differ from the > servers with some sort of checksum verification. > > Hoping to see Ido chime in. > > Sent from my iPhone > > On Feb 24, 2013, at 12:04, David Fountain <[email protected]> wrote: > > Off typic but Anubis can you check if your servers are connecting to vac > servers? > > SavSin > > On Feb 24, 2013 9:49 AM, "Absurd Minds" <[email protected]> wrote: >> >> I've noticed a huge dropoff in traffic in my servers recently because >> of this. When the workshop system first came out, all ten of my >> servers were constantly full because of all the great opportunities to >> find different servers that the workshop system present. Now, they're >> constantly empty because every time anybody tries to join they get >> that error. Now that map makers are beginning to update their maps and >> push out these updates, you're starting to see issues on any community >> servers that aren't running stock maps. >> >> On Sun, Feb 24, 2013 at 12:18 PM, Joshua Travis >> <[email protected]> wrote: >> > The issue comes into play when a user is not subscribed to a map. They >> > download it from the server, the creator updates it thus updating the >> > server, and the client is forced to delete the map locally. This also >> > causes the missing map error to occur after and the download works >> > sometimes >> > while not others. >> > >> > Definitely need something improved on this or I see no reason to use the >> > workshop as it generates a hassle for all that play when maps are >> > updated >> > (isn't that the whole point of the workshop, easier updating of maps and >> > dissemination?) >> > >> > >> > On Sat, Feb 23, 2013 at 10:25 PM, David Fountain <[email protected]> >> > wrote: >> >> >> >> If they are workshop maps how do they ever differ? Shouldn't they both >> >> be >> >> current? >> >> >> >> SavSin >> >> >> >> On Feb 23, 2013 11:07 PM, "ics" <[email protected]> wrote: >> >>> >> >>> On the hlds_linux mailing list when we discussed about the workshop >> >>> coming to TF2, i suggested a system where server would ask if the user >> >>> wants >> >>> to download newer version (or the one server has) in order to play the >> >>> map >> >>> instead of dropping off with that message and manually removing the >> >>> file. >> >>> >> >>> Most players do not even know where the map files are stored. It's a >> >>> hassle. >> >>> >> >>> -ics >> >>> >> >>> Joshua Travis kirjoitti: >> >>>> >> >>>> >> >>>> Your map [maps\workshop\125689191\de_season.bsp] differs from the >> >>>> server's. >> >>>> >> >>>> ----------------------- >> >>>> >> >>>> We have had a bunch of complaints in regards to this happening. Is >> >>>> there seriously no method in place for clients to download the >> >>>> updated files >> >>>> as the server does? >> >>>> >> >>>> >> >>>> _______________________________________________ >> >>>> Csgo_servers mailing list >> >>>> [email protected] >> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >>> >> >>> >> >>> >> >>> _______________________________________________ >> >>> Csgo_servers mailing list >> >>> [email protected] >> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> >> >> _______________________________________________ >> >> Csgo_servers mailing list >> >> [email protected] >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> > >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
