You cannot assume anything from a lack of replies. The CS:GO server has literally hundreds of bugs, many of which are serious. I'm sure most people have stopped reporting issues a long time ago already since the vast majority of issues are simply ignored by the developers.
On Tue, Feb 26, 2013 at 2:40 AM, Absurd Minds <[email protected]>wrote: > No, other people having the issue too. There's already been a bunch of > threads and no answer yet. > On Feb 25, 2013 7:34 PM, "Gordon Reynolds" <[email protected]> > wrote: > >> Am I to understand by the lack of replies that this is not an issue other >> people are having? Even confirmation that this seems to be "my problem" >> would be helpful, right now I cannot even find any information if this is >> normal behavior or not. >> >> I do have Sourcemod, but from what I can tell (been doing this a good >> gangster minute) I don't have anything setting next maps, no mapchooser, no >> nextmap, no randomcycle. I am prone to being wrong however! >> >> >> On Sun, Feb 24, 2013 at 6:15 PM, Gordon Reynolds < >> [email protected]> wrote: >> >>> I too am having the same problems. Do I need to remove my maplist? >>> >>> >>> On Mon, Feb 11, 2013 at 3:19 AM, FallGuy <[email protected]>wrote: >>> >>>> Hi all, >>>> >>>> we have configured a dedicated linux server in order to use collections. >>>> >>>> Start Parameters: >>>> -game csgo +maxplayers 16 -console -usercon +game_type 0 +game_mode 0 >>>> -ip >>>> 193.192.59.174 -port 27515 +host_workshop_collection 126276044 >>>> +workshop_start_map 123518981 -authkey XXXXXXXXXXXX >>>> >>>> As we can see the server is downloading all mapcontent for the maps, >>>> which >>>> were configured in the collection. As well the server starts fine with >>>> the >>>> first map. >>>> >>>> Now the problem: After the gametime (we try 30rounds comp. mode and >>>> 30min. >>>> classic mode) the server reloads the start map everytime. He doenst >>>> change >>>> to the next map in mapcycle (configured through the collection). >>>> >>>> Maplist and mapcycle couldnt be the problem, cause in workshops the >>>> server >>>> uses a own maplist in memory, which is build on startup. >>>> >>>> Anyone who knows the problem too or have a solution? >>>> >>>> Regards >>>> Daniel >>>> >>>> >>>> >>>> -- >>>> View this message in context: >>>> http://csgo-servers.1073505.n5.nabble.com/Workshop-Collection-MapChange-Issue-tp3613.html >>>> Sent from the CSGO_Servers mailing list archive at Nabble.com. >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> >>> >>> -- >>> - Gordon Reynolds >>> >> >> >> >> -- >> - Gordon Reynolds >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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