You cannot assume anything from a lack of replies. The CS:GO server has
literally hundreds of bugs, many of which are serious. I'm sure most people
have stopped reporting issues a long time ago already since the vast
majority of issues are simply ignored by the developers.


On Tue, Feb 26, 2013 at 2:40 AM, Absurd Minds <[email protected]>wrote:

> No, other people having the issue too. There's already been a bunch of
> threads and no answer yet.
> On Feb 25, 2013 7:34 PM, "Gordon Reynolds" <[email protected]>
> wrote:
>
>> Am I to understand by the lack of replies that this is not an issue other
>> people are having? Even confirmation that this seems to be "my problem"
>> would be helpful, right now I cannot even find any information if this is
>> normal behavior or not.
>>
>> I do have Sourcemod, but from what I can tell (been doing this a good
>> gangster minute) I don't have anything setting next maps, no mapchooser, no
>> nextmap, no randomcycle. I am prone to being wrong however!
>>
>>
>> On Sun, Feb 24, 2013 at 6:15 PM, Gordon Reynolds <
>> [email protected]> wrote:
>>
>>> I too am having the same problems. Do I need to remove my maplist?
>>>
>>>
>>> On Mon, Feb 11, 2013 at 3:19 AM, FallGuy <[email protected]>wrote:
>>>
>>>> Hi all,
>>>>
>>>> we have configured a dedicated linux server in order to use collections.
>>>>
>>>> Start Parameters:
>>>> -game csgo +maxplayers 16 -console -usercon +game_type 0 +game_mode 0
>>>> -ip
>>>> 193.192.59.174 -port 27515 +host_workshop_collection 126276044
>>>> +workshop_start_map 123518981 -authkey XXXXXXXXXXXX
>>>>
>>>> As we can see the server is downloading all mapcontent for the maps,
>>>> which
>>>> were configured in the collection. As well the server starts fine with
>>>> the
>>>> first map.
>>>>
>>>> Now the problem: After the gametime (we try 30rounds comp. mode and
>>>> 30min.
>>>> classic mode) the server reloads the start map everytime. He doenst
>>>> change
>>>> to the next map in mapcycle (configured through the collection).
>>>>
>>>> Maplist and mapcycle couldnt be the problem, cause in workshops the
>>>> server
>>>> uses a own maplist in memory, which is build on startup.
>>>>
>>>> Anyone who knows the problem too or have a solution?
>>>>
>>>> Regards
>>>> Daniel
>>>>
>>>>
>>>>
>>>> --
>>>> View this message in context:
>>>> http://csgo-servers.1073505.n5.nabble.com/Workshop-Collection-MapChange-Issue-tp3613.html
>>>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>>>
>>>> _______________________________________________
>>>> Csgo_servers mailing list
>>>> [email protected]
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>
>>>
>>>
>>>
>>> --
>>> - Gordon Reynolds
>>>
>>
>>
>>
>> --
>> - Gordon Reynolds
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to