They're not ignored. But they can't comment if they themselves don't know the issue or can't recreate the problem.
My servers just go back to the default maps after the start map is played from the collection SavSin On Feb 25, 2013 5:16 PM, "Intoxicated bawNg" <[email protected]> wrote: > You cannot assume anything from a lack of replies. The CS:GO server has > literally hundreds of bugs, many of which are serious. I'm sure most people > have stopped reporting issues a long time ago already since the vast > majority of issues are simply ignored by the developers. > > > On Tue, Feb 26, 2013 at 2:40 AM, Absurd Minds <[email protected]>wrote: > >> No, other people having the issue too. There's already been a bunch of >> threads and no answer yet. >> On Feb 25, 2013 7:34 PM, "Gordon Reynolds" <[email protected]> >> wrote: >> >>> Am I to understand by the lack of replies that this is not an issue >>> other people are having? Even confirmation that this seems to be "my >>> problem" would be helpful, right now I cannot even find any information if >>> this is normal behavior or not. >>> >>> I do have Sourcemod, but from what I can tell (been doing this a good >>> gangster minute) I don't have anything setting next maps, no mapchooser, no >>> nextmap, no randomcycle. I am prone to being wrong however! >>> >>> >>> On Sun, Feb 24, 2013 at 6:15 PM, Gordon Reynolds < >>> [email protected]> wrote: >>> >>>> I too am having the same problems. Do I need to remove my maplist? >>>> >>>> >>>> On Mon, Feb 11, 2013 at 3:19 AM, FallGuy <[email protected]>wrote: >>>> >>>>> Hi all, >>>>> >>>>> we have configured a dedicated linux server in order to use >>>>> collections. >>>>> >>>>> Start Parameters: >>>>> -game csgo +maxplayers 16 -console -usercon +game_type 0 +game_mode 0 >>>>> -ip >>>>> 193.192.59.174 -port 27515 +host_workshop_collection 126276044 >>>>> +workshop_start_map 123518981 -authkey XXXXXXXXXXXX >>>>> >>>>> As we can see the server is downloading all mapcontent for the maps, >>>>> which >>>>> were configured in the collection. As well the server starts fine with >>>>> the >>>>> first map. >>>>> >>>>> Now the problem: After the gametime (we try 30rounds comp. mode and >>>>> 30min. >>>>> classic mode) the server reloads the start map everytime. He doenst >>>>> change >>>>> to the next map in mapcycle (configured through the collection). >>>>> >>>>> Maplist and mapcycle couldnt be the problem, cause in workshops the >>>>> server >>>>> uses a own maplist in memory, which is build on startup. >>>>> >>>>> Anyone who knows the problem too or have a solution? >>>>> >>>>> Regards >>>>> Daniel >>>>> >>>>> >>>>> >>>>> -- >>>>> View this message in context: >>>>> http://csgo-servers.1073505.n5.nabble.com/Workshop-Collection-MapChange-Issue-tp3613.html >>>>> Sent from the CSGO_Servers mailing list archive at Nabble.com. >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>> >>>> >>>> >>>> -- >>>> - Gordon Reynolds >>>> >>> >>> >>> >>> -- >>> - Gordon Reynolds >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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