Just run the server at 64 tickrate and set sv_clockcorrection_msecs to 15. The difference between 128 tick sv_clockcorrection_msecs 30 and 64 tick sv_clockcorrection_msecs 15 is non-existant when it comes to hit detection. I also recommend forcing sv_client_max_interp_ratio to 1 (sm_cvar sv_client_max_interp_ratio 1).
> Date: Sun, 16 Jun 2013 09:29:52 -0700 > From: [email protected] > To: [email protected] > Subject: Re: [Csgo_servers] Server Side Sv drops down to 40-60 when its full > > :< im sad > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-Side-Sv-drops-down-to-40-60-when-its-full-tp4775p4783.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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