sv_client_max_interp_ratio is mostly useless. See
https://github.com/ValveSoftware/Source-1-Games/issues/816


2013/6/16 Kristin A <[email protected]>

>
> I've noticed the VPP server fps dipping yellow with even ~25 clients, and
> barring a faster clock would second trying 100 tickrate as ours (though
> with fewer maxplayers) seems to run very stably.
>
>
> On Sun, Jun 16, 2013 at 3:43 PM, lilly <[email protected]> wrote:
>
>> people wont play a server thats 64 tick, would sv_client_max_interp_ratio
>> make  a big diff?
>>
>> Thank you so much for helping sir
>>
>>
>>
>> --
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>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>
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>
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