sv_client_max_interp_ratio is mostly useless. See https://github.com/ValveSoftware/Source-1-Games/issues/816
2013/6/16 Kristin A <[email protected]> > > I've noticed the VPP server fps dipping yellow with even ~25 clients, and > barring a faster clock would second trying 100 tickrate as ours (though > with fewer maxplayers) seems to run very stably. > > > On Sun, Jun 16, 2013 at 3:43 PM, lilly <[email protected]> wrote: > >> people wont play a server thats 64 tick, would sv_client_max_interp_ratio >> make a big diff? >> >> Thank you so much for helping sir >> >> >> >> -- >> View this message in context: >> http://csgo-servers.1073505.n5.nabble.com/Server-Side-Sv-drops-down-to-40-60-when-its-full-tp4775p4785.html >> Sent from the CSGO_Servers mailing list archive at Nabble.com. >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
