Generally 1000Hz kernel overall is running better than 250Hz. The latter one might use less cpu but is more hurting in certain cases.

-ics

Absurd Minds kirjoitti:
I am currently in the process of switching server machines, and I'm using it as an opportunity to switch from CentOS 5.6 to Ubuntu 13.04. My CentOS machine was running a xeon E3-1230 3.2Ghz processor with 8GB of ram. The Ubuntu machine is using a xeon E3-1230v2 3.3Ghz processor with 16GB of ram. I have installed all of the same servers but am getting radically worse performance on the Ubuntu machine even though it has superior hardware. For example, my 20 slot, 128 tick deathmatch would never get a variance over 1 even when full, but when I join the same server on the Ubuntu machine it frequently hits a variance of 4 with just me and 15 bots, and no other players in any of the other servers.

The only difference between the two besides the OS is that the CentOS machine had its kernel compiled for 1000hz (since I was originally running 1000fps CS 1.6 servers on it) and the Ubuntu kernel is compiled for 250hz (since CS:GO is capped at 128 tick). I have also installed the 32 bit libraries and not any 64 bit libraries. Is it possible that either of these two changes have caused the problem?

Is there anything I'm perhaps overlooking that can be causing the massive performance issue on what is supposed to be a better machine? I only switched from CentOS to Ubuntu because it is what Valve considers their official linux distro, so I'm guessing there must be something I haven't done if Valve likes them so much. Since I've never used Ubuntu at all, I'm not familiar with it in the slightest.


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