Do you know that too be true for csgo? For many types of tasks that's not
the case at all and I'd rather have either a second opinion or a source
before going through the trouble of recompiling the kernel.
On Jul 2, 2013 3:57 PM, "ics" <[email protected]> wrote:

> Generally 1000Hz kernel overall is running better than 250Hz. The latter
> one might use less cpu but is more hurting in certain cases.
>
> -ics
>
> Absurd Minds kirjoitti:
>
>> I am currently in the process of switching server machines, and I'm using
>> it as an opportunity to switch from CentOS 5.6 to Ubuntu 13.04. My CentOS
>> machine was running a xeon E3-1230 3.2Ghz processor with 8GB of ram. The
>> Ubuntu machine is using a xeon E3-1230v2 3.3Ghz processor with 16GB of ram.
>> I have installed all of the same servers but am getting radically worse
>> performance on the Ubuntu machine even though it has superior hardware. For
>> example, my 20 slot, 128 tick deathmatch would never get a variance over 1
>> even when full, but when I join the same server on the Ubuntu machine it
>> frequently hits a variance of 4 with just me and 15 bots, and no other
>> players in any of the other servers.
>>
>> The only difference between the two besides the OS is that the CentOS
>> machine had its kernel compiled for 1000hz (since I was originally running
>> 1000fps CS 1.6 servers on it) and the Ubuntu kernel is compiled for 250hz
>> (since CS:GO is capped at 128 tick). I have also installed the 32 bit
>> libraries and not any 64 bit libraries. Is it possible that either of these
>> two changes have caused the problem?
>>
>> Is there anything I'm perhaps overlooking that can be causing the massive
>> performance issue on what is supposed to be a better machine? I only
>> switched from CentOS to Ubuntu because it is what Valve considers their
>> official linux distro, so I'm guessing there must be something I haven't
>> done if Valve likes them so much. Since I've never used Ubuntu at all, I'm
>> not familiar with it in the slightest.
>>
>>
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>>
>
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