On top of what Violet said, you should be removing the maplist.txt and
mapcycle.txt files from your CSGO directory if you are going to be running
strictly Workshop maps. If you attempt to run a mix of Workshop and
Standard maps through custom mapgrouping, you are going to end up with half
of your potential clients not getting into your server due to map
mismatches. For the people who actually do get in, you run the risk of
causing them to have map mismatches when they attempt to connect to other
servers. People will not go through the process of deleting their map
folders so they can get into your server, they will likely just go
elsewhere. Keep it simple. You can run _se version of all the stock maps as
well as run all the Operation Payback maps right through Workshop.

As far as your map switching to de_dust, IF you plan on running
workshop...You go into your cfg/autoexec.cfg file and you should see two
lines:

mapgroup "mg_bomb" (or whatever you might have changed it to)
map "de_dust"

What you need to do is put two slashes in front of both of those lines to
cancel them out (use slashes instead of deleting, they may get re-wrote
into the file)
So, it should look like this now - //mapgroup "mg_bomb"    //map "de_dust"

This along with you deleting the maplist and mapcycle files will keep your
server from switching to de_dust when you run any sort of changelevel.
Don't attempt to outsmart Valve by combining workshop maps and stock maps
through a custom mapgroup because you are going to screw with your clients
and they won't return.


On Wed, Aug 7, 2013 at 8:20 AM, Absurd Minds <[email protected]>wrote:

> Yes, put the path in mapcycle.txt just like you did in gamemodes.
> On Aug 7, 2013 8:17 AM, "theflamme99" <[email protected]> wrote:
>
>> Hi!
>> Thanks for your answer.
>> I try to move the plugin and I still got the problem. I will try to
>> explain
>> what I have done to be sure I have used the rigth method. First is a
>> private
>> server for my friend only and is on windows version.
>>
>> I put all my workshop number in "subscribed_file_ids.txt"
>> EX:
>> 122521875
>> 163589843
>>
>> I created a "gamemodes_server.txt", this is my mapsgroups im this txt:
>>         "mapgroups"
>>         {
>>                 "mg_bomb_se"
>>                        // mapgroup definition
>>                 {
>>                         "name"                  "mg_bomb_se"
>>                         "maps"
>>                         {
>>
>>                                 "de_train"              ""
>>                                 "de_dust"               ""
>>                                 "de_dust2"              ""
>>                                 "de_aztec"              ""
>>                                 "de_inferno"            ""
>>                                 "de_mirage"             ""
>>                                 "de_nuke"               ""
>>                                 "de_vertigo"            ""
>>                                 "cs_militia"            ""
>>                                 "cs_assault"            ""
>>                                 "cs_italy"              ""
>>                                 "cs_office"             ""
>>                                 "cs_museum"             ""
>>                                 "cs_motel"              ""
>>                                 "cs_downtown"           ""
>>                                 "de_favela"             ""
>>                                 "de_seaside"            ""
>>                                 "workshop/122521875/fy_pool_day"
>>        ""
>>                                 "workshop/125663769/cs_siege"
>>       ""
>>                                 "workshop/132293723/de_lowlands_v2"
>>       ""
>>                                 "workshop/136819520/de_gwalior"
>>       ""
>>                                 "workshop/148027212/de_print"
>>       ""
>>                                 "workshop/149562228/cs_aldi2k_go_b1"
>>        ""
>>                                 "workshop/150267492/de_chinatown"
>>       ""
>>
>> "workshop/150328560/de_stargate_atlantis_a4"            ""
>>                                 "workshop/151456229/cs_east_borough"
>>        ""
>>                                 "workshop/152827986/de_ruins"           ""
>>                                 "workshop/163589843/de_cache_steam_2"
>>       ""
>>                         }
>>                 }
>>         }
>>
>> After I changed "mapcycle.txt", this is my "mapcycle.txt"
>> de_train
>> de_dust
>> de_dust2
>> de_aztec
>> de_inferno
>> de_mirage
>> de_nuke
>> de_vertigo
>> cs_militia
>> cs_assault
>> cs_italy
>> cs_office
>> cs_museum
>> cs_motel
>> cs_downtown
>> de_favela
>> de_seaside
>> fy_pool_day
>> cs_siege
>> de_lowlands_v2
>> de_gwalior
>> de_print
>> cs_aldi2k_go_b1
>> de_chinatown
>> de_stargate_atlantis_a4
>> cs_east_borough
>> de_ruins
>> de_cache_steam_2
>>
>> Should I put the path in mapcycle.txt?
>>
>> When I started the server, my maps have been downloaded in
>> maps\workshop\###
>>
>> If I use the console command to change maps "map map_name", it's works!
>>
>> I installed Metamod 1.9.2 with sourcemod 1.5.0
>>
>> When you talk of mingle workshop with maps, is it what I have done?
>>
>> Thanks for your help!
>>
>>
>>
>> --
>> View this message in context:
>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-vote-map-vs-workshop-tp4894p4902.html
>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>
>> _______________________________________________
>> Csgo_servers mailing list
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>>
>
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