You're stats are meaningless. I run my servers for my enjoyment with my
money and I really don't care how many people play them. They are high
quality servers that run correctly with no errors caused by bad
configuration. And of course you would specify a map collection. You would
so it exactly like a normal workshop collection, with the addition of
including some standard maps in the sourcemod rotation.
On Aug 7, 2013 11:58 AM, "Michael Loveless" <[email protected]> wrote:

> If the server is running a custom map group with workshop maps included,
> it's not downloading the maps from Workshop, it's downloading them from the
> server because without a collection ID (which is NOT put into a mapgroup
> file) the client has no directive to download the map from Workshop.
> Workshop maps are only downloaded from Workshop when the server is running
> a collection. The files that the server has included may very well have
> been downloaded from Workshop originally, but it doesn't mean they will be
> valid on every clients machine (which they would be valid on EVERY machine
> if the server operator stuck to using Workshop). You are probably right in
> what can and can't happen, but the fact is OP is trying to build a
> community, not a server that only allows half it's potential clients to
> connect to it.
>
> I appreciate your experience but your community has so few connections
> (your top server out of 10 total is ranked #2449 of all CS:GO servers
> worldwide with peak of 12 simultaneous connections over the past month,
> average of less than 4 simultaneous) and next to no public presence (less
> than 300 members of your PUBLIC group that has been in operation since
> early 2010) that it would be very difficult for you to truly gauge how
> clients are effected when you try to outsmart the system. Not to mention no
> one should be taking your advice considering you proceed to bash every
> single other CSGO community out there in your forums (Here, I'll do you a
> solid and get you some hits:
> http://absurdminds.net/forums/viewforum.php?f=67&sid=c283b3d6d705459da8c8b459dc224509
>  ).
> It's better off to just keep things simple, build a consistent client base
> THEN attempt to be a smarty pants when you can afford to lose a few
> connections.
>
> Here are the sources of my statistics (which, obviously, are the only
> things that matter):
>
> http://www.gametracker.com/search/?query=%5Bam%5D
> http://www.gametracker.com/server_info/50.31.113.10:27017/ check the
> historical data =D
> http://steamcommunity.com/groups/AbsurdMinds
>
>
> You should all be very careful on what advice you take from the people at
> Absurd Minds. If you click the link above, there are 30 considerably top
> rated CS communities in there getting bashed by the same person/people who
> are in this email group "solving" your problems. Yet, even though we are
> all such crappy server owners, our communities are populated by people who
> obviously have a reason to constantly be returning. Have a great day
>
> Love Always,
>
> Michael
>
>
> On Wed, Aug 7, 2013 at 11:23 AM, Absurd Minds <[email protected]>wrote:
>
>> All workshop maps are downloaded from the workshop, not the server. There
>> is no chance for mismatches when using the workshop, even if using source
>> mod to run a collection including workshop maps and regular maps. I
>> appreciate your experience with problems, but I run that sort of set up on
>> one of my servers with no problems. It can be done when done carefully and
>> correctly.
>>  On Aug 7, 2013 11:05 AM, "Michael Loveless" <[email protected]>
>> wrote:
>>
>>> That may very well be true but if the client connecting has a map file
>>> (specifically workshop) that was not downloaded from the server they are
>>> connecting to (which is running workshop maps as a custom map group instead
>>> of how they are supposed to), they have a high probability of receiving an
>>> error message for a map mismatch and being booted from the server. What
>>> Violet and I are referring to is specifically related to Sourcemod and the
>>> errors that happen when mixing stock and workshop maps. I am only offering
>>> this advice because I know 100 percent for certain what the root of the
>>> problem OP is having based on previous experiences with my own servers, not
>>> because I want to contradict any advice others are offering. What I'm
>>> saying is a simple solution that works and does not give your clients any
>>> form of errors when connecting.
>>>
>>> I would think an owner's priority would be to have a server that others
>>> want to play at even if it's not the exact type of server the owner wants
>>> to run. Clients dictate success in gaming, not owners. As an owner, you
>>> could very well be extremely knowledgeable in server operations and could
>>> even be running 10 servers off a dedicated box but if you don't have
>>> clients =D .......you are paying over 100 dollars per month for nothing =D
>>>
>>> I know there are people out there who can relate to that.
>>>
>>>
>>> On Wed, Aug 7, 2013 at 9:19 AM, Absurd Minds 
>>> <[email protected]>wrote:
>>>
>>>> I believe the op is running source mod, which can be used quite
>>>> successfully to run a mix of workshop and standard maps, as long as the
>>>> mapcycle.txt file has the directories in it.
>>>>  On Aug 7, 2013 9:11 AM, "Michael Loveless" <[email protected]>
>>>> wrote:
>>>>
>>>>> On top of what Violet said, you should be removing the maplist.txt and
>>>>> mapcycle.txt files from your CSGO directory if you are going to be running
>>>>> strictly Workshop maps. If you attempt to run a mix of Workshop and
>>>>> Standard maps through custom mapgrouping, you are going to end up with 
>>>>> half
>>>>> of your potential clients not getting into your server due to map
>>>>> mismatches. For the people who actually do get in, you run the risk of
>>>>> causing them to have map mismatches when they attempt to connect to other
>>>>> servers. People will not go through the process of deleting their map
>>>>> folders so they can get into your server, they will likely just go
>>>>> elsewhere. Keep it simple. You can run _se version of all the stock maps 
>>>>> as
>>>>> well as run all the Operation Payback maps right through Workshop.
>>>>>
>>>>> As far as your map switching to de_dust, IF you plan on running
>>>>> workshop...You go into your cfg/autoexec.cfg file and you should see two
>>>>> lines:
>>>>>
>>>>> mapgroup "mg_bomb" (or whatever you might have changed it to)
>>>>> map "de_dust"
>>>>>
>>>>> What you need to do is put two slashes in front of both of those lines
>>>>> to cancel them out (use slashes instead of deleting, they may get re-wrote
>>>>> into the file)
>>>>>  So, it should look like this now - //mapgroup "mg_bomb"    //map
>>>>> "de_dust"
>>>>>
>>>>> This along with you deleting the maplist and mapcycle files will keep
>>>>> your server from switching to de_dust when you run any sort of 
>>>>> changelevel.
>>>>> Don't attempt to outsmart Valve by combining workshop maps and stock maps
>>>>> through a custom mapgroup because you are going to screw with your clients
>>>>> and they won't return.
>>>>>
>>>>>
>>>>> On Wed, Aug 7, 2013 at 8:20 AM, Absurd Minds <[email protected]
>>>>> > wrote:
>>>>>
>>>>>> Yes, put the path in mapcycle.txt just like you did in gamemodes.
>>>>>> On Aug 7, 2013 8:17 AM, "theflamme99" <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Hi!
>>>>>>> Thanks for your answer.
>>>>>>> I try to move the plugin and I still got the problem. I will try to
>>>>>>> explain
>>>>>>> what I have done to be sure I have used the rigth method. First is a
>>>>>>> private
>>>>>>> server for my friend only and is on windows version.
>>>>>>>
>>>>>>> I put all my workshop number in "subscribed_file_ids.txt"
>>>>>>> EX:
>>>>>>> 122521875
>>>>>>> 163589843
>>>>>>>
>>>>>>> I created a "gamemodes_server.txt", this is my mapsgroups im this
>>>>>>> txt:
>>>>>>>         "mapgroups"
>>>>>>>         {
>>>>>>>                 "mg_bomb_se"
>>>>>>>                            // mapgroup definition
>>>>>>>                 {
>>>>>>>                         "name"                  "mg_bomb_se"
>>>>>>>                         "maps"
>>>>>>>                         {
>>>>>>>
>>>>>>>                                 "de_train"              ""
>>>>>>>                                 "de_dust"               ""
>>>>>>>                                 "de_dust2"              ""
>>>>>>>                                 "de_aztec"              ""
>>>>>>>                                 "de_inferno"            ""
>>>>>>>                                 "de_mirage"             ""
>>>>>>>                                 "de_nuke"               ""
>>>>>>>                                 "de_vertigo"            ""
>>>>>>>                                 "cs_militia"            ""
>>>>>>>                                 "cs_assault"            ""
>>>>>>>                                 "cs_italy"              ""
>>>>>>>                                 "cs_office"             ""
>>>>>>>                                 "cs_museum"             ""
>>>>>>>                                 "cs_motel"              ""
>>>>>>>                                 "cs_downtown"           ""
>>>>>>>                                 "de_favela"             ""
>>>>>>>                                 "de_seaside"            ""
>>>>>>>                                 "workshop/122521875/fy_pool_day"
>>>>>>>            ""
>>>>>>>                                 "workshop/125663769/cs_siege"
>>>>>>>             ""
>>>>>>>                                 "workshop/132293723/de_lowlands_v2"
>>>>>>>             ""
>>>>>>>                                 "workshop/136819520/de_gwalior"
>>>>>>>             ""
>>>>>>>                                 "workshop/148027212/de_print"
>>>>>>>             ""
>>>>>>>                                 "workshop/149562228/cs_aldi2k_go_b1"
>>>>>>>            ""
>>>>>>>                                 "workshop/150267492/de_chinatown"
>>>>>>>             ""
>>>>>>>
>>>>>>> "workshop/150328560/de_stargate_atlantis_a4"            ""
>>>>>>>                                 "workshop/151456229/cs_east_borough"
>>>>>>>            ""
>>>>>>>                                 "workshop/152827986/de_ruins"
>>>>>>>     ""
>>>>>>>
>>>>>>> "workshop/163589843/de_cache_steam_2"           ""
>>>>>>>                         }
>>>>>>>                 }
>>>>>>>         }
>>>>>>>
>>>>>>> After I changed "mapcycle.txt", this is my "mapcycle.txt"
>>>>>>> de_train
>>>>>>> de_dust
>>>>>>> de_dust2
>>>>>>> de_aztec
>>>>>>> de_inferno
>>>>>>> de_mirage
>>>>>>> de_nuke
>>>>>>> de_vertigo
>>>>>>> cs_militia
>>>>>>> cs_assault
>>>>>>> cs_italy
>>>>>>> cs_office
>>>>>>> cs_museum
>>>>>>> cs_motel
>>>>>>> cs_downtown
>>>>>>> de_favela
>>>>>>> de_seaside
>>>>>>> fy_pool_day
>>>>>>> cs_siege
>>>>>>> de_lowlands_v2
>>>>>>> de_gwalior
>>>>>>> de_print
>>>>>>> cs_aldi2k_go_b1
>>>>>>> de_chinatown
>>>>>>> de_stargate_atlantis_a4
>>>>>>> cs_east_borough
>>>>>>> de_ruins
>>>>>>> de_cache_steam_2
>>>>>>>
>>>>>>> Should I put the path in mapcycle.txt?
>>>>>>>
>>>>>>> When I started the server, my maps have been downloaded in
>>>>>>> maps\workshop\###
>>>>>>>
>>>>>>> If I use the console command to change maps "map map_name", it's
>>>>>>> works!
>>>>>>>
>>>>>>> I installed Metamod 1.9.2 with sourcemod 1.5.0
>>>>>>>
>>>>>>> When you talk of mingle workshop with maps, is it what I have done?
>>>>>>>
>>>>>>> Thanks for your help!
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> View this message in context:
>>>>>>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-vote-map-vs-workshop-tp4894p4902.html
>>>>>>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Csgo_servers mailing list
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>>>>>>>
>>>>>>
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>>>>>>
>>>>>
>>>>>
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