Yes, this is very important bug and HPE should resolve and fix this problem 
asap.

> Date: Fri, 23 Aug 2013 09:43:22 +0200
> From: [email protected]
> To: [email protected]
> Subject: [Csgo_servers] CSGO Workshop ... still got problems
> 
> Hy!
> 
> So, after the the know update the workshop method stopped working on our 
> servers.
> I had read the mailing list and tried the possible fixes but non of them 
> worked for us.To be honest on one of our server the fix had almost solved the 
> problem but the server still refuses to start on the specified workshop 
> startmap, it defaults to the map what is in the startup line. On another 
> server the workshop is completly useless, it cannot connect to download the 
> maps, but it is on the same machine as the first.
> 
> The first server start line is simple just the usual parameters  
> ip,port,mapgroup,map,maxplayeroverride,usercon. We managed to get the 
> workshop to work whit an autoexec.cfg file what contained the collection id 
> and startmap commands, and a webapiautheky.txt in the csgo directiory. This 
> worked till the update fine. After the update i tired to remove the metnioned 
> 3 files ( only found 2 of them, i don't know why there isn't ugc_....txt). In 
> this case the server boots up, subscribes to the colletion id (dl-s map if 
> needed), but it is useless cause it won't change to a map so you can't join) 
> After i pub back the 2 subscribe txt files and worte the id in it the server 
> start fine but it default to the map in the startline.
> 
> The second server is a scrim/war server. The difference is thaht it got the 
> id start map and authkey in the start line. This on boots up fine too but 
> hang on the map dl cause it cannot connect of something. None of the fixed 
> worked, or half worked like on the 1st server.
> 
> Fire walls setting are the same for the 2 servers, they ar on one phisycal 
> machine, on the same IP but still, different problems.
> 
> So here i am runing out of options and ideas, could someone help me? What are 
> we doing wrong?
> Our server are symlinked, only the needed directories are visible.
> 
> Thx in adnvance for any ideas to fix this problem, cause from now on we 
> cannot rely on valve, they are going to be very busy implementing new skins 
> and weapons and tweaking them.... no real bugfixes and so on...
> 
> And sry for the wall of text, mobile users.
> 
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