Yes, this is very important bug and HPE should resolve and fix this problem asap.
> Date: Fri, 23 Aug 2013 09:43:22 +0200 > From: [email protected] > To: [email protected] > Subject: [Csgo_servers] CSGO Workshop ... still got problems > > Hy! > > So, after the the know update the workshop method stopped working on our > servers. > I had read the mailing list and tried the possible fixes but non of them > worked for us.To be honest on one of our server the fix had almost solved the > problem but the server still refuses to start on the specified workshop > startmap, it defaults to the map what is in the startup line. On another > server the workshop is completly useless, it cannot connect to download the > maps, but it is on the same machine as the first. > > The first server start line is simple just the usual parameters > ip,port,mapgroup,map,maxplayeroverride,usercon. We managed to get the > workshop to work whit an autoexec.cfg file what contained the collection id > and startmap commands, and a webapiautheky.txt in the csgo directiory. This > worked till the update fine. After the update i tired to remove the metnioned > 3 files ( only found 2 of them, i don't know why there isn't ugc_....txt). In > this case the server boots up, subscribes to the colletion id (dl-s map if > needed), but it is useless cause it won't change to a map so you can't join) > After i pub back the 2 subscribe txt files and worte the id in it the server > start fine but it default to the map in the startline. > > The second server is a scrim/war server. The difference is thaht it got the > id start map and authkey in the start line. This on boots up fine too but > hang on the map dl cause it cannot connect of something. None of the fixed > worked, or half worked like on the 1st server. > > Fire walls setting are the same for the 2 servers, they ar on one phisycal > machine, on the same IP but still, different problems. > > So here i am runing out of options and ideas, could someone help me? What are > we doing wrong? > Our server are symlinked, only the needed directories are visible. > > Thx in adnvance for any ideas to fix this problem, cause from now on we > cannot rely on valve, they are going to be very busy implementing new skins > and weapons and tweaking them.... no real bugfixes and so on... > > And sry for the wall of text, mobile users. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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