HPE hasn't been on CS:GO since the beginning of July last year. Thanks, Kyle. On Aug 23, 2013 1:41 AM, "Cody Lee" <[email protected]> wrote:
> I hope HPE stays far, far away from this, and VALVe fixes it. > On Aug 23, 2013 3:39 AM, "Seyhan AKDENIZ" <[email protected]> wrote: > >> Yes, this is very important bug and HPE should resolve and fix this >> problem asap. >> >> > Date: Fri, 23 Aug 2013 09:43:22 +0200 >> > From: [email protected] >> > To: [email protected] >> > Subject: [Csgo_servers] CSGO Workshop ... still got problems >> > >> > Hy! >> > >> > So, after the the know update the workshop method stopped working on >> our servers. >> > I had read the mailing list and tried the possible fixes but non of >> them worked for us.To be honest on one of our server the fix had almost >> solved the problem but the server still refuses to start on the specified >> workshop startmap, it defaults to the map what is in the startup line. On >> another server the workshop is completly useless, it cannot connect to >> download the maps, but it is on the same machine as the first. >> > >> > The first server start line is simple just the usual parameters >> ip,port,mapgroup,map,maxplayeroverride,usercon. We managed to get the >> workshop to work whit an autoexec.cfg file what contained the collection id >> and startmap commands, and a webapiautheky.txt in the csgo directiory. This >> worked till the update fine. After the update i tired to remove the >> metnioned 3 files ( only found 2 of them, i don't know why there isn't >> ugc_....txt). In this case the server boots up, subscribes to the colletion >> id (dl-s map if needed), but it is useless cause it won't change to a map >> so you can't join) After i pub back the 2 subscribe txt files and worte the >> id in it the server start fine but it default to the map in the startline. >> > >> > The second server is a scrim/war server. The difference is thaht it got >> the id start map and authkey in the start line. This on boots up fine too >> but hang on the map dl cause it cannot connect of something. None of the >> fixed worked, or half worked like on the 1st server. >> > >> > Fire walls setting are the same for the 2 servers, they ar on one >> phisycal machine, on the same IP but still, different problems. >> > >> > So here i am runing out of options and ideas, could someone help me? >> What are we doing wrong? >> > Our server are symlinked, only the needed directories are visible. >> > >> > Thx in adnvance for any ideas to fix this problem, cause from now on we >> cannot rely on valve, they are going to be very busy implementing new skins >> and weapons and tweaking them.... no real bugfixes and so on... >> > >> > And sry for the wall of text, mobile users. >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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