HPE hasn't been on CS:GO since the beginning of July last year.

Thanks,
Kyle.
On Aug 23, 2013 1:41 AM, "Cody Lee" <[email protected]> wrote:

> I hope HPE stays far, far away from this, and VALVe fixes it.
> On Aug 23, 2013 3:39 AM, "Seyhan AKDENIZ" <[email protected]> wrote:
>
>> Yes, this is very important bug and HPE should resolve and fix this
>> problem asap.
>>
>> > Date: Fri, 23 Aug 2013 09:43:22 +0200
>> > From: [email protected]
>> > To: [email protected]
>> > Subject: [Csgo_servers] CSGO Workshop ... still got problems
>> >
>> > Hy!
>> >
>> > So, after the the know update the workshop method stopped working on
>> our servers.
>> > I had read the mailing list and tried the possible fixes but non of
>> them worked for us.To be honest on one of our server the fix had almost
>> solved the problem but the server still refuses to start on the specified
>> workshop startmap, it defaults to the map what is in the startup line. On
>> another server the workshop is completly useless, it cannot connect to
>> download the maps, but it is on the same machine as the first.
>> >
>> > The first server start line is simple just the usual parameters
>> ip,port,mapgroup,map,maxplayeroverride,usercon. We managed to get the
>> workshop to work whit an autoexec.cfg file what contained the collection id
>> and startmap commands, and a webapiautheky.txt in the csgo directiory. This
>> worked till the update fine. After the update i tired to remove the
>> metnioned 3 files ( only found 2 of them, i don't know why there isn't
>> ugc_....txt). In this case the server boots up, subscribes to the colletion
>> id (dl-s map if needed), but it is useless cause it won't change to a map
>> so you can't join) After i pub back the 2 subscribe txt files and worte the
>> id in it the server start fine but it default to the map in the startline.
>> >
>> > The second server is a scrim/war server. The difference is thaht it got
>> the id start map and authkey in the start line. This on boots up fine too
>> but hang on the map dl cause it cannot connect of something. None of the
>> fixed worked, or half worked like on the 1st server.
>> >
>> > Fire walls setting are the same for the 2 servers, they ar on one
>> phisycal machine, on the same IP but still, different problems.
>> >
>> > So here i am runing out of options and ideas, could someone help me?
>> What are we doing wrong?
>> > Our server are symlinked, only the needed directories are visible.
>> >
>> > Thx in adnvance for any ideas to fix this problem, cause from now on we
>> cannot rely on valve, they are going to be very busy implementing new skins
>> and weapons and tweaking them.... no real bugfixes and so on...
>> >
>> > And sry for the wall of text, mobile users.
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
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>
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