I hope HPE stays far, far away from this, and VALVe fixes it.
On Aug 23, 2013 3:39 AM, "Seyhan AKDENIZ" <[email protected]> wrote:

> Yes, this is very important bug and HPE should resolve and fix this
> problem asap.
>
> > Date: Fri, 23 Aug 2013 09:43:22 +0200
> > From: [email protected]
> > To: [email protected]
> > Subject: [Csgo_servers] CSGO Workshop ... still got problems
> >
> > Hy!
> >
> > So, after the the know update the workshop method stopped working on our
> servers.
> > I had read the mailing list and tried the possible fixes but non of them
> worked for us.To be honest on one of our server the fix had almost solved
> the problem but the server still refuses to start on the specified workshop
> startmap, it defaults to the map what is in the startup line. On another
> server the workshop is completly useless, it cannot connect to download the
> maps, but it is on the same machine as the first.
> >
> > The first server start line is simple just the usual parameters
> ip,port,mapgroup,map,maxplayeroverride,usercon. We managed to get the
> workshop to work whit an autoexec.cfg file what contained the collection id
> and startmap commands, and a webapiautheky.txt in the csgo directiory. This
> worked till the update fine. After the update i tired to remove the
> metnioned 3 files ( only found 2 of them, i don't know why there isn't
> ugc_....txt). In this case the server boots up, subscribes to the colletion
> id (dl-s map if needed), but it is useless cause it won't change to a map
> so you can't join) After i pub back the 2 subscribe txt files and worte the
> id in it the server start fine but it default to the map in the startline.
> >
> > The second server is a scrim/war server. The difference is thaht it got
> the id start map and authkey in the start line. This on boots up fine too
> but hang on the map dl cause it cannot connect of something. None of the
> fixed worked, or half worked like on the 1st server.
> >
> > Fire walls setting are the same for the 2 servers, they ar on one
> phisycal machine, on the same IP but still, different problems.
> >
> > So here i am runing out of options and ideas, could someone help me?
> What are we doing wrong?
> > Our server are symlinked, only the needed directories are visible.
> >
> > Thx in adnvance for any ideas to fix this problem, cause from now on we
> cannot rely on valve, they are going to be very busy implementing new skins
> and weapons and tweaking them.... no real bugfixes and so on...
> >
> > And sry for the wall of text, mobile users.
> >
> > _______________________________________________
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> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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