Doesn't matter what is right or wrong. Chunk of the players think 128 > 64 so they automatically serch for server with best qualities. The other players search whatever they need. Stats, something cool that some other server has. All this leads to populated server.

But in theory, 128 tickrate server does give more benefit than 64 one.

-ics

The H4x0r kirjoitti:
Not really, and for 128 tick to even work to it's full potential everyone on the server would need to have a stable 128+ fps. Personally I run my server at 64 tick with these settings and so far there's been no problems:

sv_minrate 128000
sv_maxrate 128000
sv_mincmdrate 64
sv_minupdaterate 64
sv_client_cmdrate_difference 0
sm_cvar sv_client_min_interp_ratio 1
sm_cvar sv_client_max_interp_ratio 1
sv_clockcorrection_msecs 0 //settings this to 0 could be risky since 0 isn't really ment for online play but personally I've had no problems with 0. Use 15 if you don't want to take chances. sv_maxusrcmdprocessticks 0 //I use SMAC Anti-Speedhack (along with other SMAC modules) so I don't need the built in speedhack protection that's less effective and more prone to cause lag.

Consistent rates between clients is far more important than tickrate.

------------------------------------------------------------------------
Date: Tue, 24 Sep 2013 13:05:19 -0300
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] better processor to run cs go server

There is some REAL gain between 64 and 128 tick servers, or it's just placebo?

I vote for intel, srcds isn't "multithreaded", then more computing performance per core, better.


2013/9/24 ics <[email protected] <mailto:[email protected]>>

    host_sleep is default 0 and is cheat protected cvar. What you say
    about 128 tick servers isn't true. I've ran one since CSGO came
    out and never encountered any issues with it.

    -ics

    Kevin Mieszala kirjoitti:

        If I remember right it should be.

        host_sleep "0"

        I don't remember but these might be needed too.

        sv_hibernate_ms "0"
        sv_hibernate_ms_vgui "0"
        vphys_sleep_timeout "128"
        host_timescale "0"

        -----Original Message-----
        From: [email protected]
        <mailto:[email protected]>
        [mailto:[email protected]
        <mailto:[email protected]>] On Behalf Of
        [email protected] <mailto:[email protected]>
        Sent: Tuesday, September 24, 2013 10:28 AM
        To: [email protected]
        <mailto:[email protected]>
        Subject: Re: [Csgo_servers] better processor to run cs go server

        how to disable  ?

        Em 2013-09-24 11:57, Kevin Mieszala escreveu:

            Intel is the best however most 128 tic servers are lagging
            not because
            of the cpu but because of the fact that the server is
            trying to sleep
            between tics. You need to disable that and your ticrate
            will stabilize
            at 128 even with a full server.

            -----Original Message-----
            From: [email protected]
            <mailto:[email protected]>
            [mailto:[email protected]
            <mailto:[email protected]>] On
            Behalf Of
            [email protected]
            <mailto:[email protected]>
            Sent: Tuesday, September 24, 2013 10:06 AM
            To: [email protected]
            <mailto:[email protected]>
            Subject: [Csgo_servers] better processor to run cs go server

            which better processor to run server cs go server  30 slot
            tickrate
            128, run less lag

            Intel I7-4770K (3.4 ghz ) or   AMD FX-9590 ( 4.7 GHZ )



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