Well first of all that video is kind of old, and secondly the only thing it shows is how bad the match making servers are or atleast were NOT why 128 tick would be better than 64 tick. If the match making servers ran at 128 tick at the exact same hardware they run atm there would be even more lag and hit detection problems (which are mostly caused by the combination of too much clock correction, interpolation and fluctuating pings along with weak servers).
> Date: Tue, 24 Sep 2013 19:11:00 -0700 > From: [email protected] > To: [email protected] > Subject: Re: [Csgo_servers] better processor to run cs go server > > There are some very obvious differences between 64 and 128 tick that you can > notice just through general gameplay, and then there's stuff like this.. > > http://www.youtube.com/watch?v=J6u26YTpIF0 > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/better-processor-to-run-cs-go-server-tp5465p5484.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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