Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS.
You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex->int) match your server port, if you are using the default config(port 27015), will be something like this: XXXXXXXXX:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). 2013/11/25 arnold lam <[email protected]> > So the support did another speed test for me. Uploaded a file, shows > 72mbps, I don't get why my server lags⦠> > Sent from my iPhone > > > On 24 Nov, 2013, at 11:51 pm, "arnold lam" <[email protected]> > wrote: > > > > I guess this is a bandwidth tmr, I've semt them an email about this > issue, hope they will bring some good news. > > > > Since today is Sunday so they will respond tomorrow. > > > >> On 24 Nov, 2013, at 11:34 pm, "ics" <[email protected]> wrote: > >> > >> There's only 3 possible reasons > >> > >> 1. Insufficient bandwidth > >> 2. Hardware issue (your server end or network hardware) > >> 3. Issue within the game. > >> > >> That being said, in CSS, zombie escape servers never ran without choke > or loss of tickrate when they were over 40+ slots or more full. Didn't > matter if you were behind 1Gbps or how powerfull the system was. When 1 > core where the server runs is saturated, then it's lag time. > >> > >> -ics > >> > >> arnold lam kirjoitti: > >>> Server starts to lag when it uses 10mbps, where did the 8mbps went? I > rented this just for 1 of my csgo servers. > >>> > >>> > ------------------------------------------------------------------------ > >>> Date: Sun, 24 Nov 2013 16:22:30 +0100 > >>> From: [email protected] > >>> To: [email protected] > >>> Subject: Re: [Csgo_servers] Huge loss problem > >>> > >>> 18.20mbit is very low... so maybe that's the issue.... > >>> > >>> > >>> On Sun, Nov 24, 2013 at 4:17 PM, arnold lam > >>> <[email protected]<mailto: > [email protected]>> wrote: > >>> > >>> Here is the result. I tested it at 23:17pm. > >>> > >>> > >>> root@arnold:~# speedtest-cli > >>> Retrieving speedtest.net <http://speedtest.net> configuration... > >>> Retrieving speedtest.net <http://speedtest.net> server list... > >>> Testing from SunnyVision Limited (124.248.225.130)... > >>> Selecting best server based on ping... > >>> Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms > >>> Testing download speed........................................ > >>> Download: 45.09 Mbit/s > >>> Testing upload > speed.................................................. > >>> Upload: 18.20 Mbit/s > >>> root@arnold:~# > >>> > >>> > >>> > ------------------------------------------------------------------------ > >>> Date: Sun, 24 Nov 2013 07:06:14 -0800 > >>> From: [email protected] <mailto:[email protected]> > >>> > >>> To: [email protected] > >>> <mailto:[email protected]> > >>> Subject: Re: [Csgo_servers] Huge loss problem > >>> > >>> You have some good hardware so I doubt it is the problem. About > >>> how many players does it choke at? > >>> > >>> I also suggest running a speed test yourself to verify the speeds > >>> you're receiving. 100Mb is good but more is preferred. > >>> > >>> You can check out a cli version of the speedtest from Github since > >>> you (hopefully) aren't running X in the background. Make sure you > >>> run the test without the DS running. > >>> > >>> Good luck https://github.com/sivel/speedtest-cli > >>> > >>> On Nov 24, 2013 7:01 AM, "Marco Padovan" <[email protected] > >>> <mailto:[email protected]>> wrote: > >>> > >>> Ah ok... 30 on 32 is fine then... > >>> > >>> You should ask your system administrator to review what's the > >>> bottleneck. > >>> > >>> Could be either CPU or network if that happens only when > >>> crossing a certain amount of players/load > >>> > >>> Marco Padovan > >>> Chief Technical Officer > >>> http://www.hiperz.com > >>> > >>> > >>> On Sun, Nov 24, 2013 at 3:55 PM, arnold lam > >>> <[email protected] <mailto:[email protected]>> > wrote: > >>> > >>> Yes I have been running Ubuntu 12.04 since I have s tarted > >>> this server. > >>> Also, I made it run on 32 tick. My server simply cannot > >>> handle 64 tick. But I can handle 32 tick perfectly. > >>> > >>> > >>> > ------------------------------------------------------------------------ > >>> Date: Sun, 24 Nov 2013 15:51:59 +0100 > >>> > >>> From: [email protected] <mailto:[email protected]> > >>> To: [email protected] > >>> <mailto:[email protected]> > >>> Subject: Re: [Csgo_servers] Huge loss problem > >>> > >>> As, that should never ever go below 64 or 128 (based on > >>> the tickrate your are using) for long time... > >>> > >>> Make sure you server is properly setup to handle that > >>> load... where you running it on ubuntu 12.04 even while > >>> you were hosting at home? > >>> > >>> Marco Padovan > >>> Chief Technical Officer > >>> http://www.hiperz.com <http://www.hiperz.com/> > >>> > >>> > >>> On Sun, Nov 24, 2013 at 3:48 PM, arnold lam > >>> <[email protected] <mailto:[email protected]>> > >>> wrote: > >>> > >>> The SV is the value that counts the tickrate in > >>> net_graph 1. If it is throttled, what should I do to > >>> reduce this lag/choke? > >>> Thanks. > >>> > >>> > ------------------------------------------------------------------------ > >>> Date: Sun, 24 Nov 2013 15:31:04 +0100 > >>> From: [email protected] <mailto:[email protected]> > >>> To: [email protected] > >>> <mailto:[email protected]> > >>> Subject: Re: [Csgo_servers] Huge loss problem > >>> > >>> > >>> Hi, > >>> > >>> you should test also the upload... there are some > >>> datacenters around that selle connection with > >>> throttled upload speed to outside destinations and > >>> untrotthled downloads > >>> > >>> What do you mean with: "SV barely drops lower than 30" ? > >>> > >>> Marco Padovan > >>> Chief Technical Officer > >>> http://www.hiperz.com > >>> > >>> > >>> On Sun, Nov 24, 2013 at 2:29 PM, arnold lam > >>> <[email protected] > >>> <mailto:[email protected]>> wrote: > >>> > >>> Hi everyone, > >>> > >>> Recently I have rented a dedicated server in a > >>> datacenter. Before I host my servers at home > >>> without any loss problem. > >>> However after switching to the new dedicated > >>> server, packet loss will happen when the server is > >>> filled with players. > >>> > >>> I host a 45 slot zombie escape server. With a > >>> 100mbps full duplex connection. > >>> > >>> Here are some specs of my server: > >>> Ubuntu 12.04 > >>> 8GB RAM > >>> E3-1275v2 > >>> 100Mbps port > >>> > >>> Something that I know is according to iftop, when > >>> it reaches 13.5Mb(megabit), server will start to > >>> have loss and choke. > >>> Loss goes above 50% which makes gameplay impossible. > >>> I have contacted the support and they said its not > >>> their problem. > >>> I can download a 100MB file in 10 seconds, 100mbps > >>> seems legit and they have tested the upload speed > >>> for me. Both working. > >>> SV barely drops lower than 30. > >>> > >>> My rate settings: > >>> sv_minrate 25000 > >>> sv_maxrate 100000 > >>> net_splitpacket_maxrate 75000 > >>> > >>> > >>> > >>> > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> <mailto:[email protected]> > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> <mailto:[email protected]> > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> <mailto:[email protected]> > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> <mailto:[email protected]> > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> <mailto:[email protected]> > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> <mailto:[email protected]> > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> > >>> _______________________________________________ Csgo_servers > >>> mailing list [email protected] > >>> <mailto:[email protected]> > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> <mailto:[email protected]> > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> > >>> > >>> _______________________________________________ Csgo_servers mailing > list [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >> > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> [email protected] > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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