Maybe it's just a firewall limiting the number of packages per seconds,
very common solution to block DDOS.

You can check the status of udp sockets throgth this command: cat
/proc/net/udp

Then convert the local_address column to int(hex->int) match your server
port, if you are using the default config(port 27015), will be something
like this: XXXXXXXXX:6987. Then check the drops column in the same line.

If is low(less than 2000 running at least 1 hour, with players), probably
isn't a server problem, maybe a firewall, ddos protecion false positive,
etc. If is too high, you have a problem in your dedicated server
configuration. Check your firewall rules( sudo iptables -L).


2013/11/25 arnold lam <[email protected]>

> So the support did another speed test for me. Uploaded a file, shows
> 72mbps, I don't get why my server lags…
>
> Sent from my iPhone
>
> > On 24 Nov, 2013, at 11:51 pm, "arnold lam" <[email protected]>
> wrote:
> >
> > I guess this is a bandwidth tmr, I've semt them an email about this
> issue, hope they will bring some good news.
> >
> > Since today is Sunday so they will respond tomorrow.
> >
> >> On 24 Nov, 2013, at 11:34 pm, "ics" <[email protected]> wrote:
> >>
> >> There's only 3 possible reasons
> >>
> >> 1. Insufficient bandwidth
> >> 2. Hardware issue (your server end or network hardware)
> >> 3. Issue within the game.
> >>
> >> That being said, in CSS, zombie escape servers never ran without choke
> or loss of tickrate when they were over 40+ slots or more full. Didn't
> matter if you were behind 1Gbps or how powerfull the system was. When 1
> core where the server runs is saturated, then it's lag time.
> >>
> >> -ics
> >>
> >> arnold lam kirjoitti:
> >>> Server starts to lag when it uses 10mbps, where did the 8mbps went? I
> rented this just for 1 of my csgo servers.
> >>>
> >>>
> ------------------------------------------------------------------------
> >>> Date: Sun, 24 Nov 2013 16:22:30 +0100
> >>> From: [email protected]
> >>> To: [email protected]
> >>> Subject: Re: [Csgo_servers] Huge loss problem
> >>>
> >>> 18.20mbit is very low... so maybe that's the issue....
> >>>
> >>>
> >>> On Sun, Nov 24, 2013 at 4:17 PM, arnold lam 
> >>> <[email protected]<mailto:
> [email protected]>> wrote:
> >>>
> >>>   Here is the result. I tested it at 23:17pm.
> >>>
> >>>
> >>>   root@arnold:~# speedtest-cli
> >>>   Retrieving speedtest.net <http://speedtest.net> configuration...
> >>>   Retrieving speedtest.net <http://speedtest.net> server list...
> >>>   Testing from SunnyVision Limited (124.248.225.130)...
> >>>   Selecting best server based on ping...
> >>>   Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms
> >>>   Testing download speed........................................
> >>>   Download: 45.09 Mbit/s
> >>>   Testing upload
> speed..................................................
> >>>   Upload: 18.20 Mbit/s
> >>>   root@arnold:~#
> >>>
> >>>
> >>>
> ------------------------------------------------------------------------
> >>>   Date: Sun, 24 Nov 2013 07:06:14 -0800
> >>>   From: [email protected] <mailto:[email protected]>
> >>>
> >>>   To: [email protected]
> >>>   <mailto:[email protected]>
> >>>   Subject: Re: [Csgo_servers] Huge loss problem
> >>>
> >>>   You have some good hardware so I doubt it is the problem. About
> >>>   how many players does it choke at?
> >>>
> >>>   I also suggest running a speed test yourself to verify the speeds
> >>>   you're receiving. 100Mb is good but more is preferred.
> >>>
> >>>   You can check out a cli version of the speedtest from Github since
> >>>   you (hopefully) aren't running X in the background. Make sure you
> >>>   run the test without the DS running.
> >>>
> >>>   Good luck https://github.com/sivel/speedtest-cli
> >>>
> >>>   On Nov 24, 2013 7:01 AM, "Marco Padovan" <[email protected]
> >>>   <mailto:[email protected]>> wrote:
> >>>
> >>>       Ah ok... 30 on 32 is fine then...
> >>>
> >>>       You should ask your system administrator to review what's the
> >>>       bottleneck.
> >>>
> >>>       Could be either CPU or network if that happens only when
> >>>       crossing a certain amount of players/load
> >>>
> >>>       Marco Padovan
> >>>       Chief Technical Officer
> >>>       http://www.hiperz.com
> >>>
> >>>
> >>>       On Sun, Nov 24, 2013 at 3:55 PM, arnold lam
> >>>       <[email protected] <mailto:[email protected]>>
> wrote:
> >>>
> >>>           Yes I have been running Ubuntu 12.04 since I have s tarted
> >>>           this server.
> >>>           Also, I made it run on 32 tick. My server simply cannot
> >>>           handle 64 tick. But I can handle 32 tick perfectly.
> >>>
> >>>
> >>>
> ------------------------------------------------------------------------
> >>>           Date: Sun, 24 Nov 2013 15:51:59 +0100
> >>>
> >>>           From: [email protected] <mailto:[email protected]>
> >>>           To: [email protected]
> >>>           <mailto:[email protected]>
> >>>           Subject: Re: [Csgo_servers] Huge loss problem
> >>>
> >>>           As, that should never ever go below 64 or 128 (based on
> >>>           the tickrate your are using) for long time...
> >>>
> >>>           Make sure you server is properly setup to handle that
> >>>           load... where you running it on ubuntu 12.04 even while
> >>>           you were hosting at home?
> >>>
> >>>           Marco Padovan
> >>>           Chief Technical Officer
> >>>           http://www.hiperz.com <http://www.hiperz.com/>
> >>>
> >>>
> >>>           On Sun, Nov 24, 2013 at 3:48 PM, arnold lam
> >>>           <[email protected] <mailto:[email protected]>>
> >>>           wrote:
> >>>
> >>>               The SV is the value that counts the tickrate in
> >>>               net_graph 1. If it is throttled, what should I do to
> >>>               reduce this lag/choke?
> >>>               Thanks.
> >>>
> >>>
> ------------------------------------------------------------------------
> >>>               Date: Sun, 24 Nov 2013 15:31:04 +0100
> >>>               From: [email protected] <mailto:[email protected]>
> >>>               To: [email protected]
> >>>               <mailto:[email protected]>
> >>>               Subject: Re: [Csgo_servers] Huge loss problem
> >>>
> >>>
> >>>               Hi,
> >>>
> >>>               you should test also the upload... there are some
> >>>               datacenters around that selle connection with
> >>>               throttled upload speed to outside destinations and
> >>>               untrotthled downloads
> >>>
> >>>               What do you mean with: "SV barely drops lower than 30" ?
> >>>
> >>>               Marco Padovan
> >>>               Chief Technical Officer
> >>>               http://www.hiperz.com
> >>>
> >>>
> >>>               On Sun, Nov 24, 2013 at 2:29 PM, arnold lam
> >>>               <[email protected]
> >>>               <mailto:[email protected]>> wrote:
> >>>
> >>>                   Hi everyone,
> >>>
> >>>                   Recently I have rented a dedicated server in a
> >>>                   datacenter. Before I host my servers at home
> >>>                   without any loss problem.
> >>>                   However after switching to the new dedicated
> >>>                   server, packet loss will happen when the server is
> >>>                   filled with players.
> >>>
> >>>                   I host a 45 slot zombie escape server. With a
> >>>                   100mbps full duplex connection.
> >>>
> >>>                   Here are some specs of my server:
> >>>                   Ubuntu 12.04
> >>>                   8GB RAM
> >>>                   E3-1275v2
> >>>                   100Mbps port
> >>>
> >>>                   Something that I know is according to iftop, when
> >>>                   it reaches 13.5Mb(megabit), server will start to
> >>>                   have loss and choke.
> >>>                   Loss goes above 50% which makes gameplay impossible.
> >>>                   I have contacted the support and they said its not
> >>>                   their problem.
> >>>                   I can download a 100MB file in 10 seconds, 100mbps
> >>>                   seems legit and they have tested the upload speed
> >>>                   for me. Both working.
> >>>                   SV barely drops lower than 30.
> >>>
> >>>                   My rate settings:
> >>>                   sv_minrate 25000
> >>>                   sv_maxrate 100000
> >>>                   net_splitpacket_maxrate 75000
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>                   _______________________________________________
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> >>>                   [email protected]
> >>>                   <mailto:[email protected]>
> >>>
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> >>>
> >>>
> >>>
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> >>>
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> >>>
> >>>
> >>>
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> >>>
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> >>
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