So there is a firewall in between. But it shouldn't slow traffic down because 
if there is incoming DDOS, it will Blackhole/null route the ip. Basically it 
won't reach my server. Therefore it is still a bandwidth issue. 

I want to know what is restricting the bandwidth. I can download upload files 
at a high speed. 1 gig download 100mbps upload. But srcds can only use 
13.5mbps. Basically everyone has the same amount lag no matter they are 
overseas or locally.

Sent from my iPhone

> On 26 Nov, 2013, at 6:19 am, "ritual" <[email protected]> wrote:
> 
> To be honest it's a bit of a cop-out answer as most script-kiddie DDOS 
> attacks are from UDP SYN Flooding which are can be stopped by hardware 
> firewalls.  If it was a firewall issue, there would be more than one system 
> affected and therefore more people complaining. I think we've narrowed down 
> the problem here to limited bandwidth and that it is now up to his vendor to 
> see if it is possible for them to provide more. Lowering tick and limiting 
> players are all temporary fixes to the over-arching problem.
> 
> Good luck with the vendor.
> 
> 
> 
> 
> 
>> On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan <[email protected]> wrote:
>> Maybe then the issue relies on the hardware firewall.
>> 
>> Post the specs and rulesets in use
>> 
>> Marco Padovan
>> Chief Technical Officer
>> http://www.hiperz.com
>> 
>> 
>>> On Mon, Nov 25, 2013 at 4:29 PM, arnold lam <[email protected]> wrote:
>>> It has hardware firewall, that's why ip tables is not needed. Btw basically 
>>> I'm the system administrator, they can't do much.
>>> 
>>> Sent from my iPhone
>>> 
>>>> On 25 Nov, 2013, at 11:17 pm, "Marco Padovan" <[email protected]> wrote:
>>>> 
>>>> You are running without any firewall rule?!? O.o
>>>> 
>>>> To me that is not good, nor normal.
>>>> 
>>>> Ask your system administrator to setup a proper firewall ruleset and then 
>>>> to debug your performance issues, probably it's just something not 
>>>> setup/properly setup
>>>> 
>>>> Marco Padovan
>>>> Chief Technical Officer
>>>> http://www.hiperz.com
>>>> 
>>>> 
>>>>> On Mon, Nov 25, 2013 at 2:33 PM, arnold lam <[email protected]> 
>>>>> wrote:
>>>>> iptables:
>>>>> root@arnold:~# iptables -L
>>>>> Chain INPUT (policy ACCEPT)
>>>>> target     prot opt source               destination
>>>>> 
>>>>> Chain FORWARD (policy ACCEPT)
>>>>> target     prot opt source               destination
>>>>> 
>>>>> Chain OUTPUT (policy ACCEPT)
>>>>> target     prot opt source               destination
>>>>> 
>>>>> cat /proc/net/udp 
>>>>> 
>>>>> 
>>>>>   sl  local_address rem_address   st tx_queue rx_queue tr tm->when 
>>>>> retrnsmt   uid  timeout inode ref pointer drops
>>>>>   816: 00000000:6915 00000000:0000 07 00000000:00000000 00:00000000 
>>>>> 00000000  1000        0 27068500 2 ffff880213985080 0
>>>>>   920: 00000000:697D 00000000:0000 07 00000000:00000000 00:00000000 
>>>>> 00000000  1000        0 27068478 2 ffff880213982300 0
>>>>>   930: 00000000:6987 00000000:0000 07 00000000:00001680 00:00000000 
>>>>> 00000000  1000        0 27068477 2 ffff880213980380 615
>>>>>   951: 00000000:699C 00000000:0000 07 00000000:00000000 00:00000000 
>>>>> 00000000  1000        0 27068499 2 ffff880213983100 0
>>>>>  2640: 0100007F:0035 00000000:0000 07 00000000:00000000 00:00000000 
>>>>> 00000000     0        0 13057 2 ffff880212031180 0
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> Is this normal?
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> Date: Mon, 25 Nov 2013 10:19:03 -0200
>>>>> From: [email protected]
>>>>> 
>>>>> To: [email protected]
>>>>> Subject: Re: [Csgo_servers] Huge loss problem
>>>>> 
>>>>> Maybe it's just a firewall limiting the number of packages per seconds, 
>>>>> very common solution to block DDOS.
>>>>> 
>>>>> You can check the status of udp sockets throgth this command: cat 
>>>>> /proc/net/udp
>>>>> 
>>>>> Then convert the local_address column to int(hex->int) match your server 
>>>>> port, if you are using the default config(port 27015), will be something 
>>>>> like this: XXXXXXXXX:6987. Then check the drops column in the same line.
>>>>> 
>>>>> If is low(less than 2000 running at least 1 hour, with players), probably 
>>>>> isn't a server problem, maybe a firewall, ddos protecion false positive, 
>>>>> etc. If is too high, you have a problem in your dedicated server 
>>>>> configuration. Check your firewall rules( sudo iptables -L).
>>>>> 
>>>>> 
>>>>> _______________________________________________ Csgo_servers mailing list 
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>>>>> 
>>>>> _______________________________________________
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