I know your problem, because I have people playing at the time of the
restart, too. But IMO it's better to send them a message - "In order to
keep the best quality and stable tickrate, we need to refresh our servers.
We'll be back in a minute!" - than wait for process to become enormously
large and unstable. I know it's a workaround and not a solution, but since
there is no fix from Valve, I think it's the best what I can do.

M.


2014-02-05 ics <[email protected]>:

> If you had read my whole msg, it would have explained that it doesn't
> solve the problem itself. What if there are players playing at that time
> and restart happens. It's why i haven't got automatic restarts on.
>
> -ics
>
> Marcin Paterek kirjoitti:
>
>> Why won't you simply use cron to restart server everyday and keep it
>> fresh that way?
>>
>> M.
>>
>>
>> 2014-02-05 ics <[email protected] <mailto:[email protected]>>:
>>
>>
>>     Not since last patch, i've had constantly process eating more and
>>     more memory and it stops around 1,8GB. Now it's at 1.6GB. Soon
>>     after it reaches 1,8 and 3 days have passed, it will die out on
>>     memory error and i have to manually reboot it, which is why i
>>     restart the server time to time. Automatic restart at morning
>>     would fix my need for restarts but it doesn't solve the problem. I
>>     mean, CSGO server used to eat only about 500GB at beta time and
>>     stayed at that low. I think the skins and such brought this in at
>>     that time when they got released.
>>
>>     -ics
>>
>>     Ejziponken - kirjoitti:
>>
>>         Is it just us or does the CSGO-server have a memoryleak since
>>         the last patch?
>>
>>         9 servers using like 12GB RAM after a while.
>>
>>
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