In the most recent Steam Client Update, it appears a new feature was added to the server browser:
-Added IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account. After doing some research and digging around, I was only able to find mention of it in some recent TF2 patch notes. This is taken from the February 7th, 2014 client update notes: -Added the server command "*sv_setsteamaccount*" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future. My question is, am I missing something regarding CS:GO's access to this new feature of the server browser? Or is it truly limited to just TF2 right now? If it is not now, I think it would be extremely beneficial for server owners and players to have this feature. When one of your favorite servers changes host/IPs, steam will automatically update your favorites to the new IP without having to go through the whole manual changing of favorites and renaming old servers telling people to add the new one. Currently when game servers change hosts/IPs, they usually suffer a significant population loss. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Persistent-Server-Accounts-for-CS-GO-tp6457.html Sent from the CSGO_Servers mailing list archive at Nabble.com. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
