DoGz,
May I ask how you got it to work?
On Tue, Feb 25, 2014 at 4:45 PM, DoGz Gaming [via CSGO_Servers] <
[email protected]> wrote:
> Seems to be working on CS:GO.
>
> Thanks Kyle.
> -----Original Message-----
> From: Kyle Sanderson <[hidden
> email]<http://user/SendEmail.jtp?type=node&node=6463&i=0>>
>
> Sender: [hidden email] <http://user/SendEmail.jtp?type=node&node=6463&i=1>
> Date: Mon, 24 Feb 2014 20:44:23
> To: <[hidden email] <http://user/SendEmail.jtp?type=node&node=6463&i=2>>
> Reply-To: [hidden email]<http://user/SendEmail.jtp?type=node&node=6463&i=3>
> Subject: Re: [Csgo_servers] Persistent Server Accounts for CS:GO
>
> If you're feeling brave, when the forums are back up you can try this.
> It works on CS:S, I don't believe anyone has tried it on GO.
>
> https://forums.alliedmods.net/showthread.php?t=229556
>
> Kyle.
>
> On Mon, Feb 24, 2014 at 5:15 PM, Asher Baker <[hidden
> email]<http://user/SendEmail.jtp?type=node&node=6463&i=4>>
> wrote:
>
> > The system is in very early beta testing, it'll make it to other games
> in
> > due time - the worst thing would be to rush it.
> >
> >
> > ~~~~~
> > "Their heads are green, and their hands are blue,
> > And they went to sea in a Sieve." - Edward Lear
> >
> >
> > On Mon, Feb 24, 2014 at 11:19 PM, fontaine <[hidden
> > email]<http://user/SendEmail.jtp?type=node&node=6463&i=5>>
>
> > wrote:
> >>
> >> In the most recent Steam Client Update, it appears a new feature was
> added
> >> to
> >> the server browser:
> >>
> >> -Added IP tracking to game server favorites. Favorites will
> automatically
> >> update to new server IP addresses if the game server is using a
> persistent
> >> account.
> >>
> >> After doing some research and digging around, I was only able to find
> >> mention of it in some recent TF2 patch notes. This is taken from the
> >> February 7th, 2014 client update notes:
> >>
> >> -Added the server command "*sv_setsteamaccount*" for logging in with a
> >> persistent game server account using a login token. Login tokens may be
> >> acquired via the IGameServersService/CreateAccount web API. Using a
> login
> >> token is not required to run a game server, but allows Steam users to
> >> continue to access your game server from their favorites list if your
> game
> >> server changes IP in the future.
> >>
> >> My question is, am I missing something regarding CS:GO's access to this
> >> new
> >> feature of the server browser? Or is it truly limited to just TF2 right
> >> now?
> >> If it is not now, I think it would be extremely beneficial for server
> >> owners
> >> and players to have this feature. When one of your favorite servers
> >> changes
> >> host/IPs, steam will automatically update your favorites to the new IP
> >> without having to go through the whole manual changing of favorites and
> >> renaming old servers telling people to add the new one. Currently when
> >> game
> >> servers change hosts/IPs, they usually suffer a significant population
> >> loss.
> >>
> >>
> >>
> >> --
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> >>
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> >>
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> >
> >
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