If you're feeling brave, when the forums are back up you can try this.
It works on CS:S, I don't believe anyone has tried it on GO.

https://forums.alliedmods.net/showthread.php?t=229556

Kyle.

On Mon, Feb 24, 2014 at 5:15 PM, Asher Baker <[email protected]> wrote:
> The system is in very early beta testing, it'll make it to other games in
> due time - the worst thing would be to rush it.
>
>
> ~~~~~
> "Their heads are green, and their hands are blue,
>       And they went to sea in a Sieve." - Edward Lear
>
>
> On Mon, Feb 24, 2014 at 11:19 PM, fontaine <[email protected]>
> wrote:
>>
>> In the most recent Steam Client Update, it appears a new feature was added
>> to
>> the server browser:
>>
>> -Added IP tracking to game server favorites. Favorites will automatically
>> update to new server IP addresses if the game server is using a persistent
>> account.
>>
>> After doing some research and digging around, I was only able to find
>> mention of it in some recent TF2 patch notes. This is taken from the
>> February 7th, 2014 client update notes:
>>
>> -Added the server command "*sv_setsteamaccount*" for logging in with a
>> persistent game server account using a login token. Login tokens may be
>> acquired via the IGameServersService/CreateAccount web API. Using a login
>> token is not required to run a game server, but allows Steam users to
>> continue to access your game server from their favorites list if your game
>> server changes IP in the future.
>>
>> My question is, am I missing something regarding CS:GO's access to this
>> new
>> feature of the server browser? Or is it truly limited to just TF2 right
>> now?
>> If it is not now, I think it would be extremely beneficial for server
>> owners
>> and players to have this feature. When one of your favorite servers
>> changes
>> host/IPs, steam will automatically update your favorites to the new IP
>> without having to go through the whole manual changing of favorites and
>> renaming old servers telling people to add the new one. Currently when
>> game
>> servers change hosts/IPs, they usually suffer a significant population
>> loss.
>>
>>
>>
>> --
>> View this message in context:
>> http://csgo-servers.1073505.n5.nabble.com/Persistent-Server-Accounts-for-CS-GO-tp6457.html
>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>
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>
>
>
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