Yesterday, I tried to join the server using method 1 (arrow next to a friend 
within Windows desktop, without CS:GO launched yet) and it worked beautifully; 
then I turned off the computer and came back an hour later to join the server 
and the same method did not work.

It was stuck on the pre-loading screen (with the terrorist in the background, 
not showing the map name yet), so I brought up the console and it was trying to 
connect to the local IP of the server (192.168.x.x:xxxxx). As you say, 
restarting the server allowed me to connect with method 1 again.

How does everyone else connect to your servers? Does everyone just use the 
community browser, since it is most reliable?

It's so retarded! DoD:S, TF2, L4D and all the other Source games have no 
problem with this.
*sigh*

> 
> Message: 2
> Date: Mon, 24 Mar 2014 18:37:58 +0100
> From: Fly <[email protected]>
> To: <[email protected]>
> Subject: Re: [Csgo_servers] How hard can it be: Joining a server
>       client-side
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
> 
> I can confirm the problem. It might sound like magic, but installing the 
> server as root and with a real Steam-User (and not the anonzmous gameserver 
> -account) made me feel that from my end it was more reliable.
> 
> I don't claim it always works though. It is somehow magic when it works, 
> and when it don't.
> 
> What definitely helps is restarting the server or reloading the map. Do 
> this from time to time.
> 
> 
> Am 24. M?rz 2014 18:18:45 schrieb "Comberbach ." <[email protected]>:
> 
> > Of the 5 ways to join a CS:GO server ...
> > 1) Click the arrow next to your Steam friend on the Windows desktop, then 
> > "Join Game"
> > 2) Lauch CS:GO, click on your friend in the game main menu, then "Join Game"
> > 3) Use the Community Server browser (add server to favourites, use Friends 
> > tab, find server manually)
> > 4) Direct connect (bring up the console, then connect xxx.xxx.xxx.xxx:xxxxx 
> > method)
> > 5) Steam URI handler (steam://connect/xxx.xxx.xxx.xxx:xxxxx method in a 
> > chat window)
> >
> > ... has anyone in this mailing list managed to host a server which allows 
> > clients to connect using ALL of these methods?
> > For me, the direct connect method is the only way which has consistently 
> > always worked for everyone trying to join, but this is effort for n00bs 
> > (also there are issues with bringing up the console which don't exist in 
> > any other Source game). The Steam URI method, as we have commented on 
> > before, leads to client-side performance issues and using the Community 
> > server browser basically defeats the purpose of having a pretty re-vamped 
> > front-end when all a player wants to do is join the server that his/her 
> > friend is in.
> >
> > So realistically, I want people to be able to join reliably using methods 1 
> > & 2, but it's extremely hit-and-miss depending on the player. Perhaps it's 
> > an issue with my launch .bat (it's fairly standard and I'm using 
> > net_public_adr xxx.xxx.xxx.xxx, not ip xxx.xxx.xxx.xxx in the startup line).
> >
> > Does anyone have an answer to this, or is this another one of CS:GO's many 
> > perks? It's annoying the hell out of me.
> >                                     

                                          
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