Yesterday, I tried to join the server using method 1 (arrow next to a friend within Windows desktop, without CS:GO launched yet) and it worked beautifully; then I turned off the computer and came back an hour later to join the server and the same method did not work.
It was stuck on the pre-loading screen (with the terrorist in the background, not showing the map name yet), so I brought up the console and it was trying to connect to the local IP of the server (192.168.x.x:xxxxx). As you say, restarting the server allowed me to connect with method 1 again. How does everyone else connect to your servers? Does everyone just use the community browser, since it is most reliable? It's so retarded! DoD:S, TF2, L4D and all the other Source games have no problem with this. *sigh* > > Message: 2 > Date: Mon, 24 Mar 2014 18:37:58 +0100 > From: Fly <[email protected]> > To: <[email protected]> > Subject: Re: [Csgo_servers] How hard can it be: Joining a server > client-side > Message-ID: > <[email protected]> > Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" > > I can confirm the problem. It might sound like magic, but installing the > server as root and with a real Steam-User (and not the anonzmous gameserver > -account) made me feel that from my end it was more reliable. > > I don't claim it always works though. It is somehow magic when it works, > and when it don't. > > What definitely helps is restarting the server or reloading the map. Do > this from time to time. > > > Am 24. M?rz 2014 18:18:45 schrieb "Comberbach ." <[email protected]>: > > > Of the 5 ways to join a CS:GO server ... > > 1) Click the arrow next to your Steam friend on the Windows desktop, then > > "Join Game" > > 2) Lauch CS:GO, click on your friend in the game main menu, then "Join Game" > > 3) Use the Community Server browser (add server to favourites, use Friends > > tab, find server manually) > > 4) Direct connect (bring up the console, then connect xxx.xxx.xxx.xxx:xxxxx > > method) > > 5) Steam URI handler (steam://connect/xxx.xxx.xxx.xxx:xxxxx method in a > > chat window) > > > > ... has anyone in this mailing list managed to host a server which allows > > clients to connect using ALL of these methods? > > For me, the direct connect method is the only way which has consistently > > always worked for everyone trying to join, but this is effort for n00bs > > (also there are issues with bringing up the console which don't exist in > > any other Source game). The Steam URI method, as we have commented on > > before, leads to client-side performance issues and using the Community > > server browser basically defeats the purpose of having a pretty re-vamped > > front-end when all a player wants to do is join the server that his/her > > friend is in. > > > > So realistically, I want people to be able to join reliably using methods 1 > > & 2, but it's extremely hit-and-miss depending on the player. Perhaps it's > > an issue with my launch .bat (it's fairly standard and I'm using > > net_public_adr xxx.xxx.xxx.xxx, not ip xxx.xxx.xxx.xxx in the startup line). > > > > Does anyone have an answer to this, or is this another one of CS:GO's many > > perks? It's annoying the hell out of me. > >
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