There's certainly an ongoing issue with Linux distro's since they updated
the binaries a few months ago.

 

I can confirm Windows is more stable.

 

It's a shame, Linux is a far better OS to administer, hopefully the fix
comes soon.

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Ejziponken
-
Sent: Thursday, 27 March 2014 1:25 PM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update problem

 

Im running Gentoo too.

Seems like there are some magic kernels out there?

 

I haven't seen anyone running 30+ slots with a CPU under 4GHz.

> Date: Wed, 26 Mar 2014 22:39:31 -0400
> From: [email protected] <mailto:[email protected]> 
> To: [email protected]
<mailto:[email protected]> 
> Subject: Re: [Csgo_servers] CSGO update problem
> 
> I was browsing servers and came across some NFO servers running 128 
> tick/30 slot and it was the most stable I found.
> 
> We have 3 boxes, our 1270v3 is gentoo linux on NFOs kernel and has our 
> most popular CS:S servers
> Our 2 windows 1270s run GMOD/CS:GO due to the significant performance 
> increase we saw going from linux to windows for GO.
> 
> On 3/26/2014 10:36 PM, Kyle Sanderson wrote:
> >> A 1270 can run 30 slots at 128 tick with <2var
> > It looks like your Dust2/Office server, as well as your Zombie server
> > has been nearly always empty. Your surf server sees some traffic (24
> > player ceiling?); where did you get this figure from?
> >
> > Are you still running Gentoo on NFO?
> > Kyle.
> >
> > On Wed, Mar 26, 2014 at 8:24 PM, Kevin <[email protected]
<mailto:[email protected]> > wrote:
> >> A 1270 can run 30 slots at 128 tick with <2var
> >>
> >>
> >> On 3/26/2014 10:24 PM, Ejziponken - wrote:
> >>
> >> Maybe u can help the rest of us then.
> >> Are you running 32 slots with stable 128 tickrate?
> >>
> >> How?
> >>
> >> ________________________________
> >> Date: Thu, 27 Mar 2014 03:08:48 +0100
> >> From: [email protected] <mailto:[email protected]> 
> >> To: [email protected]
<mailto:[email protected]> 
> >> Subject: Re: [Csgo_servers] CSGO update problem
> >>
> >> I have no performance issues. Must be on your end.
> >>
> >>
> >> 2014-03-27 1:56 GMT+01:00 Ejziponken - <[email protected]
<mailto:[email protected]> >:
> >>
> >> Yeah. I tried the calm way for 5 months.
> >> Didnt even get a respond from them.
> >>
> >>
> >> ________________________________
> >> From: [email protected] <mailto:[email protected]> 
> >> To: [email protected]
<mailto:[email protected]> ; [email protected]
<mailto:[email protected]> 
> >> Date: Thu, 27 Mar 2014 00:55:13 +0000
> >> Subject: Re: [Csgo_servers] CSGO update problem
> >>
> >>
> >> Bro, you need to calm down.
> >>
> >> Sincerely, everyone.
> >>
> >> From: [email protected]
<mailto:[email protected]> 
> >> [mailto:[email protected]] On Behalf Of
Ejziponken
> >> -
> >> Sent: March 26, 2014 8:54 PM
> >> To: [email protected]
<mailto:[email protected]> ; [email protected]
<mailto:[email protected]> 
> >> Subject: [Csgo_servers] CSGO update problem
> >>
> >> WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?!
> >> Its been over 5 months now.
> >>
> >> / Chris
> >> ________________________________
> >> From: [email protected] <mailto:[email protected]> 
> >> To: [email protected]
<mailto:[email protected]> ;
> >> [email protected]
<mailto:[email protected]> 
> >> Date: Thu, 27 Mar 2014 00:47:48 +0000
> >> Subject: Re: [Csgo_servers] CSGO update
> >> The update is now live.
> >>
> >> The previous build has been pinned as 'mar_09'
> >>
> >> Thanks.
> >>
> >>
> >> Release Notes for 3/26/2014
> >>
> >> [UI]
> >> - Scoreboard changes:
> >> -- Added ability to use mouse cursor in scoreboard.
> >> -- Cursor will be enabled on the scoreboard by default in halftime and
> >> endmatch.
> >> -- When alive or spectating, if the scoreboard is visible, the cursor
can be
> >> enabled by using secondary fire.
> >> -- Players in scoreboards have left click context menus that allow you
to
> >> commend, report, block communcation, etc.
> >> -- Scoreboard will adjust to the size of the number of players in the
match.
> >> Max is still 24 players.
> >> -- Combined clan tag and name tag into one field.
> >> - Fixed the CZ-75A icon not showing overhead during freetime.
> >> - Added Commonwealth of Independent States flag, uses alpha 2 code
"CC".
> >> - Fixing aspect ratio of a few flags.
> >> - On community servers after mp_swapteams or vote to swap teams the
game
> >> will also swap team names and flags.
> >>
> >>
> >> [GAMEPLAY]
> >> - Adjusted the rules for dropping a grenade upon death: you now drop
your
> >> most recently selected grenade. If you never selected a grenade, you
will
> >> drop the most expensive one.
> >> - Improved player hitbox alignment.
> >> - Players shot in the head from the side will play a new left or right
> >> headshot flinch animation, instead of forward or backward.
> >> - Defuse kit art has been adjusted to make them more visible.
> >>
> >>
> >> [MISC]
> >> - Reduced client virtual memory usage.
> >> - Fixed an out of memory crash that could occur while downloading
workshop
> >> maps.
> >> - Fixed a hitch related to inventory icon loading.
> >> - Players that fail to properly validate with VAC will no longer get
the
> >> generic "Invalid STEAM UserID Ticket" message and instead see "An issue
with
> >> your computer is blocking the VAC system. You cannot play on secure
> >> servers."
> >> - Started a trial of official competitive matchmaking on servers in
South
> >> Africa.
> >>
> >>
> >> [MAPS]
> >> - Overpass:
> >> -- Added connector from T water to T tunnels
> >> -- Opened up small concrete hut near Bombsite A
> >> -- Made wood stack near door to A tunnels climbable
> >> -- Made it possible to shoot through wood wall near Bombsite B
> >> -- Made area near fountain in park slightly larger
> >> -- Tweaked environment light
> >>
> >> - Dust2:
> >> -- Removed some small gaps between crates in Bombsite B
> >>
> >> - Inferno:
> >> -- Added wallbanging on low wall near barbecue (Thanks Spunj!)
> >> -- Revised clipping on balcony near mid
> >>
> >>
> >> From: Ido Magal
> >> Sent: Wednesday, March 26, 2014 4:34 PM
> >> To: '[email protected]';
> >> '[email protected]'
> >> Subject: CSGO update
> >>
> >> We hope to have an update ready soon.
> >>
> >> Thanks.
> >>
> >> _______________________________________________ Csgo_servers mailing
list
> >> [email protected]
<mailto:[email protected]> 
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >> _______________________________________________ Csgo_servers mailing
list
> >> [email protected]
<mailto:[email protected]> 
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
<mailto:[email protected]> 
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >>
> >>
> >>
> >> --
> >> --------------------------------------------------
> >> S pozdravem
> >>
> >> Kryštof Kováč
> >>
> >> _______________________________________________ Csgo_servers mailing
list
> >> [email protected]
<mailto:[email protected]> 
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
<mailto:[email protected]> 
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >>
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
<mailto:[email protected]> 
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
<mailto:[email protected]> 
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> 
> 
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