Some people really need to stop saying there's no performance issue. Just a quick comparison between CSGO 1 year ago and CSGO now allows anyone with one half of a brain to see that there ARE performance issue. Or also a comparison between linux and windows versions of CSGO.
And if you want we can even get in other comparisons (also they are not as relevant as the first ones) : BF3 ? 128 slots on an old Core2Quad Q6600 -> NO PROBLEM ! And keep in mind that all maps are bigger and much more complex than any of CSGO, most servers are running 64 slots ... Now, don't tell us Valve cannot do a little effort in their code's optimisation and AT THE VERY LEAST get linux's at the same level as Windows's. It's absolutely ridiculous to say in the same message that you need a 4+GHz CPU to have a stable server at 32 players, and that there's no performances issue. On 27 March 2014 10:37, L33TGaming <[email protected]> wrote: > Can confirm Linux is suffering performance problems that Windows aren't. My > Xeon 1270 can only hold roughly 22 before tickrate takes a plummet whilst > on > Windows its rock solid 128 at 32. > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp6826p6856.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- Benjamin Vergnaud
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