TF2 is locked to 66 tick.
On Mar 27, 2014 9:06 AM, "Mikael Johansson" <[email protected]> wrote:

> Someone with knowledge should really fix some proof (stats etc) and send
> them around to pro´s twitters, on reddit and in the steam forums. This is
> really ridiculous. How is Team Fortress 2 handling players?
>
>
> 2014-03-27 13:52 GMT+01:00 Benjamin Vergnaud <[email protected]>:
>
>> Some people really need to stop saying there's no performance issue.
>>
>> Just a quick comparison between CSGO 1 year ago and CSGO now allows
>> anyone with one half of a brain to see that there ARE performance issue.
>> Or also a comparison between linux and windows versions of CSGO.
>>
>> And if you want we can even get in other comparisons (also they are not
>> as relevant as the first ones) : BF3 ? 128 slots on an old Core2Quad Q6600
>> -> NO PROBLEM ! And keep in mind that all maps are bigger and much more
>> complex than any of CSGO, most servers are running 64 slots ...
>>
>> Now, don't tell us Valve cannot do a little effort in their code's
>> optimisation and AT THE VERY LEAST get linux's at the same level as
>> Windows's.
>>
>> It's absolutely ridiculous to say in the same message that you need a
>> 4+GHz CPU to have a stable server at 32 players, and that there's no
>> performances issue.
>>
>>
>> On 27 March 2014 10:37, L33TGaming <[email protected]> wrote:
>>
>>> Can confirm Linux is suffering performance problems that Windows aren't.
>>> My
>>> Xeon 1270 can only hold roughly 22 before tickrate takes a plummet
>>> whilst on
>>> Windows its rock solid 128 at 32.
>>>
>>>
>>>
>>> --
>>> View this message in context:
>>> http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp6826p6856.html
>>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>>
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>>
>>
>>
>> --
>> Benjamin Vergnaud
>>
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>
>
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