- Increased session communication buffer size to allow for up to
64-player sessions.


 Does it mean we can have 64 slots dedicated server?

2014-07-24 8:06 GMT+02:00 Matthias "InstantMuffin" Kollek <proph...@sticed.org>:
> The smiley is a nice touch. :p
> It would be nice to have something like that (with comparable limitations in
> size and and count) which would work like the hud-text in other games.
>
> InstantMuffin
>
>
> On 24.07.2014 08:00, Alexander Corn wrote:
>
> Transparency also works:
> http://www.doctormckay.com/screenshots/2014-07-24_0154.png
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Thu, Jul 24, 2014 at 1:07 AM, Will Graham <wgra...@altpug.com> wrote:
>>
>> See: http://i.imgur.com/ahfc8Hq.jpg
>>
>>
>>
>> Just a quick-n-dirty screenshot from GOTV.
>>
>>
>>
>> Will Graham
>>
>>
>>
>> From: csgo_servers-boun...@list.valvesoftware.com
>> [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd
>> Minds
>>
>> Sent: Wednesday, July 23, 2014 11:12 PM
>>
>> To: csgo_servers@list.valvesoftware.com
>>
>> Subject: Re: [Csgo_servers] CSGO update
>>
>>
>>
>> Would somebody mind screenshotting it? I'm having a really hard time
>> imagining what this does and I'm not in a position to test it.
>>
>> On Jul 23, 2014 11:09 PM, "Ejziponken -" <sza...@hotmail.com> wrote:
>>
>> ye, worked after a mapchange. :)
>>
>> ________________________________________
>>
>> From: f...@flysoftiii.de
>>
>> To: csgo_servers@list.valvesoftware.com
>>
>> Date: Wed, 23 Jul 2014 19:36:17 -0700
>>
>> Subject: Re: [Csgo_servers] CSGO update
>>
>> I guess go.png
>>
>> On 23 July 2014 19:25:06 Ejziponken - <sza...@hotmail.com> wrote:
>>
>> Its only 1.6kb and its not working here.
>>
>>
>>
>> sv_server_graphic should specify the picture name? so in my case it would
>> be
>>
>> sv_server_graphic "go"
>>
>> (go.png is the name of the picture)
>>
>> ?
>>
>>
>>
>>
>>
>>
>>
>> ________________________________________
>>
>> From: va...@dr.com
>>
>> To: csgo_servers@list.valvesoftware.com
>>
>> Date: Thu, 24 Jul 2014 04:17:10 +0200
>>
>> Subject: Re: [Csgo_servers] CSGO update
>>
>> Works fine for me. Check if it's more than 16 kb? It shall be on
>> bottom-middle of screen in spectator mode.
>>
>>
>>
>> Sent: Thursday, July 24, 2014 at 6:09 AM
>>
>> From: "Ejziponken -" <sza...@hotmail.com>
>>
>> To: "csgo_servers@list.valvesoftware.com"
>> <csgo_servers@list.valvesoftware.com>
>>
>> Subject: Re: [Csgo_servers] CSGO update
>>
>> - Added convar sv_server_graphic which allows the server to specify a
>> 360x60 px image file (must be 16k or smaller) in /csgo/ that will display in
>> the spectator view. Supports PNG transparency.
>>
>>
>>
>> I dont get how it works.
>>
>>
>>
>> I have a go.png in /csgo/
>>
>>
>>
>> But how does sv_server_graphic work? I tried 1, go, go.png  and nothing
>> works. :P
>>
>>
>>
>> ________________________________________
>>
>> From: i...@valvesoftware.com
>>
>> To: csgo_servers@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>>
>> Date: Thu, 24 Jul 2014 01:46:31 +0000
>>
>> Subject: Re: [Csgo_servers] CSGO update
>>
>> CSGO update 1.34.3.0 is now live.
>>
>>
>>
>> Thanks.
>>
>>
>>
>>
>>
>> Release Notes for 7/23/2014
>>
>>
>>
>> [UI]
>>
>> - safezonex's min value can now go as low as 0.28 with triple monitor
>> setups and will allow a min value of 0.475 with double monitor setups.
>>
>> - Added convar sv_server_graphic which allows the server to specify a
>> 360x60 px image file (must be 16k or smaller) in /csgo/ that will display in
>> the spectator view. Supports PNG transparency.
>>
>> - when the scoreboard is up, the radar will now switch to the square
>> "overview" mode (disable with cl_radar_square_with_scoreboard, or in the
>> Game Settings menu).
>>
>>
>>
>> [MISC]
>>
>> - Fixed a crash on round end/restart or player spawn if a player was
>> parented to another entity that was cleaned up.
>>
>> - Increased session communication buffer size to allow for up to 64-player
>> sessions.
>>
>> - Added experimental cpu_frequency_monitoring convar to detect thermal
>> throttling. If you have CS:GO performance problems on Windows, add
>> "+cpu_frequency_monitoring 2" to the CS:GO command line to see if CPU
>> thermal throttling is an issue. If the displayed CPU frequency percentage
>> drops below about 80-85% then you may have a problem with your CPU slowing
>> down due to overheating. If it drops below 50-55% then you may have a
>> serious problem. CPU overheating can be caused by overclocking, insufficient
>> cooling, insufficient airflow, failing or dirty fans, or other causes. The
>> CPU frequency results are displayed with cl_showfps or net_graph. For more
>> detail see
>> https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873
>>
>> - Added engine_no_focus_sleep convar (default value 50 milliseconds),
>> which controls the amount of time the engine sleeps per frame when the game
>> is not in focus.
>>
>> - Fixed incorrect material property on some breakable doors and scaffold
>> models
>>
>>
>>
>> [SDK]
>>
>> - Added a few more location "Place Names" for use by level designers
>>
>>
>>
>> [CACHE]
>>
>> - Added solidity to gates in b halls and ct garage to allow for nade
>> creativity.
>>
>> - Improved readability in B heaven.
>>
>> - Improved readability by quad.
>>
>> - Improved lighting by forklift.
>>
>> - Improved prop-consistency by quad by adding more rigid edges.
>>
>> - Increased visibility in vent.
>>
>> - Fixed missing texture issues.
>>
>> - Fixed various lighting issues.
>>
>> - Fixed texture translation issues.
>>
>> - Added clipping to prevent an exploit boost.
>>
>> - Slightly increased vent lighting.
>>
>> - Minor but important change to shadowing in some rooms.
>>
>>
>>
>> [INSERTION]
>>
>> - Added fences/fallen trees/cliffs around the map to reduce the ammount of
>> invisible walls.
>>
>> - Added a small window above the backdoor in the barn.
>>
>> - Added a big rock next to "SeaRock".
>>
>> - Minor gameplay tweaks.
>>
>> - Optimized the villa (thanks to Glitchvid).
>>
>>
>>
>>
>>
>> From: Ido Magal
>>
>> Sent: Wednesday, July 23, 2014 5:13 PM
>>
>> To: csgo_servers@list.valvesoftware.com;
>> 'hlds_annou...@list.valvesoftware.com'
>>
>> Subject: CSGO update
>>
>>
>>
>> We hope to have an update ready shortly.
>>
>>
>>
>> Thanks.
>>
>>
>>
>> _______________________________________________ Csgo_servers mailing list
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>>
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