You have to add spawns with spawntools7 (sourcemod) because dust2 only have 30 spawns.
> Date: Thu, 24 Jul 2014 09:40:44 +0200 > From: proph...@sticed.org > To: csgo_servers@list.valvesoftware.com > Subject: Re: [Csgo_servers] CSGO update > > You can start up and join a 64 slots server, that works. I don't know if > there are map limitations and whatnot, but I couldn't spawn more than 29 > bots (30 clients in total) on dust2. > > InstantMuffin > > On 24.07.2014 09:21, Zaretti Steve wrote: > > - Increased session communication buffer size to allow for up to > > 64-player sessions. > > > > > > Does it mean we can have 64 slots dedicated server? > > > > 2014-07-24 8:06 GMT+02:00 Matthias "InstantMuffin" Kollek > > <proph...@sticed.org>: > >> The smiley is a nice touch. :p > >> It would be nice to have something like that (with comparable limitations > >> in > >> size and and count) which would work like the hud-text in other games. > >> > >> InstantMuffin > >> > >> > >> On 24.07.2014 08:00, Alexander Corn wrote: > >> > >> Transparency also works: > >> http://www.doctormckay.com/screenshots/2014-07-24_0154.png > >> > >> > >> Dr. McKay > >> www.doctormckay.com > >> > >> > >> On Thu, Jul 24, 2014 at 1:07 AM, Will Graham <wgra...@altpug.com> wrote: > >>> See: http://i.imgur.com/ahfc8Hq.jpg > >>> > >>> > >>> > >>> Just a quick-n-dirty screenshot from GOTV. > >>> > >>> > >>> > >>> Will Graham > >>> > >>> > >>> > >>> From: csgo_servers-boun...@list.valvesoftware.com > >>> [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd > >>> Minds > >>> > >>> Sent: Wednesday, July 23, 2014 11:12 PM > >>> > >>> To: csgo_servers@list.valvesoftware.com > >>> > >>> Subject: Re: [Csgo_servers] CSGO update > >>> > >>> > >>> > >>> Would somebody mind screenshotting it? I'm having a really hard time > >>> imagining what this does and I'm not in a position to test it. > >>> > >>> On Jul 23, 2014 11:09 PM, "Ejziponken -" <sza...@hotmail.com> wrote: > >>> > >>> ye, worked after a mapchange. :) > >>> > >>> ________________________________________ > >>> > >>> From: f...@flysoftiii.de > >>> > >>> To: csgo_servers@list.valvesoftware.com > >>> > >>> Date: Wed, 23 Jul 2014 19:36:17 -0700 > >>> > >>> Subject: Re: [Csgo_servers] CSGO update > >>> > >>> I guess go.png > >>> > >>> On 23 July 2014 19:25:06 Ejziponken - <sza...@hotmail.com> wrote: > >>> > >>> Its only 1.6kb and its not working here. > >>> > >>> > >>> > >>> sv_server_graphic should specify the picture name? so in my case it would > >>> be > >>> > >>> sv_server_graphic "go" > >>> > >>> (go.png is the name of the picture) > >>> > >>> ? > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> ________________________________________ > >>> > >>> From: va...@dr.com > >>> > >>> To: csgo_servers@list.valvesoftware.com > >>> > >>> Date: Thu, 24 Jul 2014 04:17:10 +0200 > >>> > >>> Subject: Re: [Csgo_servers] CSGO update > >>> > >>> Works fine for me. Check if it's more than 16 kb? It shall be on > >>> bottom-middle of screen in spectator mode. > >>> > >>> > >>> > >>> Sent: Thursday, July 24, 2014 at 6:09 AM > >>> > >>> From: "Ejziponken -" <sza...@hotmail.com> > >>> > >>> To: "csgo_servers@list.valvesoftware.com" > >>> <csgo_servers@list.valvesoftware.com> > >>> > >>> Subject: Re: [Csgo_servers] CSGO update > >>> > >>> - Added convar sv_server_graphic which allows the server to specify a > >>> 360x60 px image file (must be 16k or smaller) in /csgo/ that will display > >>> in > >>> the spectator view. Supports PNG transparency. > >>> > >>> > >>> > >>> I dont get how it works. > >>> > >>> > >>> > >>> I have a go.png in /csgo/ > >>> > >>> > >>> > >>> But how does sv_server_graphic work? I tried 1, go, go.png and nothing > >>> works. :P > >>> > >>> > >>> > >>> ________________________________________ > >>> > >>> From: i...@valvesoftware.com > >>> > >>> To: csgo_servers@list.valvesoftware.com; > >>> hlds_annou...@list.valvesoftware.com > >>> > >>> Date: Thu, 24 Jul 2014 01:46:31 +0000 > >>> > >>> Subject: Re: [Csgo_servers] CSGO update > >>> > >>> CSGO update 1.34.3.0 is now live. > >>> > >>> > >>> > >>> Thanks. > >>> > >>> > >>> > >>> > >>> > >>> Release Notes for 7/23/2014 > >>> > >>> > >>> > >>> [UI] > >>> > >>> - safezonex's min value can now go as low as 0.28 with triple monitor > >>> setups and will allow a min value of 0.475 with double monitor setups. > >>> > >>> - Added convar sv_server_graphic which allows the server to specify a > >>> 360x60 px image file (must be 16k or smaller) in /csgo/ that will display > >>> in > >>> the spectator view. Supports PNG transparency. > >>> > >>> - when the scoreboard is up, the radar will now switch to the square > >>> "overview" mode (disable with cl_radar_square_with_scoreboard, or in the > >>> Game Settings menu). > >>> > >>> > >>> > >>> [MISC] > >>> > >>> - Fixed a crash on round end/restart or player spawn if a player was > >>> parented to another entity that was cleaned up. > >>> > >>> - Increased session communication buffer size to allow for up to 64-player > >>> sessions. > >>> > >>> - Added experimental cpu_frequency_monitoring convar to detect thermal > >>> throttling. If you have CS:GO performance problems on Windows, add > >>> "+cpu_frequency_monitoring 2" to the CS:GO command line to see if CPU > >>> thermal throttling is an issue. If the displayed CPU frequency percentage > >>> drops below about 80-85% then you may have a problem with your CPU slowing > >>> down due to overheating. If it drops below 50-55% then you may have a > >>> serious problem. CPU overheating can be caused by overclocking, > >>> insufficient > >>> cooling, insufficient airflow, failing or dirty fans, or other causes. The > >>> CPU frequency results are displayed with cl_showfps or net_graph. For more > >>> detail see > >>> https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873 > >>> > >>> - Added engine_no_focus_sleep convar (default value 50 milliseconds), > >>> which controls the amount of time the engine sleeps per frame when the > >>> game > >>> is not in focus. > >>> > >>> - Fixed incorrect material property on some breakable doors and scaffold > >>> models > >>> > >>> > >>> > >>> [SDK] > >>> > >>> - Added a few more location "Place Names" for use by level designers > >>> > >>> > >>> > >>> [CACHE] > >>> > >>> - Added solidity to gates in b halls and ct garage to allow for nade > >>> creativity. > >>> > >>> - Improved readability in B heaven. > >>> > >>> - Improved readability by quad. > >>> > >>> - Improved lighting by forklift. > >>> > >>> - Improved prop-consistency by quad by adding more rigid edges. > >>> > >>> - Increased visibility in vent. > >>> > >>> - Fixed missing texture issues. > >>> > >>> - Fixed various lighting issues. > >>> > >>> - Fixed texture translation issues. > >>> > >>> - Added clipping to prevent an exploit boost. > >>> > >>> - Slightly increased vent lighting. > >>> > >>> - Minor but important change to shadowing in some rooms. > >>> > >>> > >>> > >>> [INSERTION] > >>> > >>> - Added fences/fallen trees/cliffs around the map to reduce the ammount of > >>> invisible walls. > >>> > >>> - Added a small window above the backdoor in the barn. > >>> > >>> - Added a big rock next to "SeaRock". > >>> > >>> - Minor gameplay tweaks. > >>> > >>> - Optimized the villa (thanks to Glitchvid). > >>> > >>> > >>> > >>> > >>> > >>> From: Ido Magal > >>> > >>> Sent: Wednesday, July 23, 2014 5:13 PM > >>> > >>> To: csgo_servers@list.valvesoftware.com; > >>> 'hlds_annou...@list.valvesoftware.com' > >>> > >>> Subject: CSGO update > >>> > >>> > >>> > >>> We hope to have an update ready shortly. > >>> > >>> > >>> > >>> Thanks. > >>> > >>> > >>> > >>> _______________________________________________ Csgo_servers mailing list > >>> Csgo_servers@list.valvesoftware.com > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> _______________________________________________ Csgo_servers mailing list > >>> Csgo_servers@list.valvesoftware.com > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> > >>> > >>> _______________________________________________ Csgo_servers mailing list > >>> Csgo_servers@list.valvesoftware.com > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> _______________________________________________ > >>> > >>> Csgo_servers mailing list > >>> > >>> Csgo_servers@list.valvesoftware.com > >>> > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> > >>> > >>> _______________________________________________ Csgo_servers mailing list > >>> Csgo_servers@list.valvesoftware.com > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> > >>> > >>> _______________________________________________ > >>> > >>> Csgo_servers mailing list > >>> > >>> Csgo_servers@list.valvesoftware.com > >>> > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> Csgo_servers@list.valvesoftware.com > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >> > >> > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> Csgo_servers@list.valvesoftware.com > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >> > >> > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> Csgo_servers@list.valvesoftware.com > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > > Csgo_servers mailing list > > Csgo_servers@list.valvesoftware.com > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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