You have to add spawns with spawntools7 (sourcemod) because dust2 only have 30 
spawns.

> Date: Thu, 24 Jul 2014 09:40:44 +0200
> From: proph...@sticed.org
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] CSGO update
> 
> You can start up and join a 64 slots server, that works. I don't know if 
> there are map limitations and whatnot, but I couldn't spawn more than 29 
> bots (30 clients in total) on dust2.
> 
> InstantMuffin
> 
> On 24.07.2014 09:21, Zaretti Steve wrote:
> > - Increased session communication buffer size to allow for up to
> > 64-player sessions.
> >
> >
> >   Does it mean we can have 64 slots dedicated server?
> >
> > 2014-07-24 8:06 GMT+02:00 Matthias "InstantMuffin" Kollek 
> > <proph...@sticed.org>:
> >> The smiley is a nice touch. :p
> >> It would be nice to have something like that (with comparable limitations 
> >> in
> >> size and and count) which would work like the hud-text in other games.
> >>
> >> InstantMuffin
> >>
> >>
> >> On 24.07.2014 08:00, Alexander Corn wrote:
> >>
> >> Transparency also works:
> >> http://www.doctormckay.com/screenshots/2014-07-24_0154.png
> >>
> >>
> >> Dr. McKay
> >> www.doctormckay.com
> >>
> >>
> >> On Thu, Jul 24, 2014 at 1:07 AM, Will Graham <wgra...@altpug.com> wrote:
> >>> See: http://i.imgur.com/ahfc8Hq.jpg
> >>>
> >>>
> >>>
> >>> Just a quick-n-dirty screenshot from GOTV.
> >>>
> >>>
> >>>
> >>> Will Graham
> >>>
> >>>
> >>>
> >>> From: csgo_servers-boun...@list.valvesoftware.com
> >>> [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd
> >>> Minds
> >>>
> >>> Sent: Wednesday, July 23, 2014 11:12 PM
> >>>
> >>> To: csgo_servers@list.valvesoftware.com
> >>>
> >>> Subject: Re: [Csgo_servers] CSGO update
> >>>
> >>>
> >>>
> >>> Would somebody mind screenshotting it? I'm having a really hard time
> >>> imagining what this does and I'm not in a position to test it.
> >>>
> >>> On Jul 23, 2014 11:09 PM, "Ejziponken -" <sza...@hotmail.com> wrote:
> >>>
> >>> ye, worked after a mapchange. :)
> >>>
> >>> ________________________________________
> >>>
> >>> From: f...@flysoftiii.de
> >>>
> >>> To: csgo_servers@list.valvesoftware.com
> >>>
> >>> Date: Wed, 23 Jul 2014 19:36:17 -0700
> >>>
> >>> Subject: Re: [Csgo_servers] CSGO update
> >>>
> >>> I guess go.png
> >>>
> >>> On 23 July 2014 19:25:06 Ejziponken - <sza...@hotmail.com> wrote:
> >>>
> >>> Its only 1.6kb and its not working here.
> >>>
> >>>
> >>>
> >>> sv_server_graphic should specify the picture name? so in my case it would
> >>> be
> >>>
> >>> sv_server_graphic "go"
> >>>
> >>> (go.png is the name of the picture)
> >>>
> >>> ?
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> ________________________________________
> >>>
> >>> From: va...@dr.com
> >>>
> >>> To: csgo_servers@list.valvesoftware.com
> >>>
> >>> Date: Thu, 24 Jul 2014 04:17:10 +0200
> >>>
> >>> Subject: Re: [Csgo_servers] CSGO update
> >>>
> >>> Works fine for me. Check if it's more than 16 kb? It shall be on
> >>> bottom-middle of screen in spectator mode.
> >>>
> >>>
> >>>
> >>> Sent: Thursday, July 24, 2014 at 6:09 AM
> >>>
> >>> From: "Ejziponken -" <sza...@hotmail.com>
> >>>
> >>> To: "csgo_servers@list.valvesoftware.com"
> >>> <csgo_servers@list.valvesoftware.com>
> >>>
> >>> Subject: Re: [Csgo_servers] CSGO update
> >>>
> >>> - Added convar sv_server_graphic which allows the server to specify a
> >>> 360x60 px image file (must be 16k or smaller) in /csgo/ that will display 
> >>> in
> >>> the spectator view. Supports PNG transparency.
> >>>
> >>>
> >>>
> >>> I dont get how it works.
> >>>
> >>>
> >>>
> >>> I have a go.png in /csgo/
> >>>
> >>>
> >>>
> >>> But how does sv_server_graphic work? I tried 1, go, go.png  and nothing
> >>> works. :P
> >>>
> >>>
> >>>
> >>> ________________________________________
> >>>
> >>> From: i...@valvesoftware.com
> >>>
> >>> To: csgo_servers@list.valvesoftware.com;
> >>> hlds_annou...@list.valvesoftware.com
> >>>
> >>> Date: Thu, 24 Jul 2014 01:46:31 +0000
> >>>
> >>> Subject: Re: [Csgo_servers] CSGO update
> >>>
> >>> CSGO update 1.34.3.0 is now live.
> >>>
> >>>
> >>>
> >>> Thanks.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> Release Notes for 7/23/2014
> >>>
> >>>
> >>>
> >>> [UI]
> >>>
> >>> - safezonex's min value can now go as low as 0.28 with triple monitor
> >>> setups and will allow a min value of 0.475 with double monitor setups.
> >>>
> >>> - Added convar sv_server_graphic which allows the server to specify a
> >>> 360x60 px image file (must be 16k or smaller) in /csgo/ that will display 
> >>> in
> >>> the spectator view. Supports PNG transparency.
> >>>
> >>> - when the scoreboard is up, the radar will now switch to the square
> >>> "overview" mode (disable with cl_radar_square_with_scoreboard, or in the
> >>> Game Settings menu).
> >>>
> >>>
> >>>
> >>> [MISC]
> >>>
> >>> - Fixed a crash on round end/restart or player spawn if a player was
> >>> parented to another entity that was cleaned up.
> >>>
> >>> - Increased session communication buffer size to allow for up to 64-player
> >>> sessions.
> >>>
> >>> - Added experimental cpu_frequency_monitoring convar to detect thermal
> >>> throttling. If you have CS:GO performance problems on Windows, add
> >>> "+cpu_frequency_monitoring 2" to the CS:GO command line to see if CPU
> >>> thermal throttling is an issue. If the displayed CPU frequency percentage
> >>> drops below about 80-85% then you may have a problem with your CPU slowing
> >>> down due to overheating. If it drops below 50-55% then you may have a
> >>> serious problem. CPU overheating can be caused by overclocking, 
> >>> insufficient
> >>> cooling, insufficient airflow, failing or dirty fans, or other causes. The
> >>> CPU frequency results are displayed with cl_showfps or net_graph. For more
> >>> detail see
> >>> https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873
> >>>
> >>> - Added engine_no_focus_sleep convar (default value 50 milliseconds),
> >>> which controls the amount of time the engine sleeps per frame when the 
> >>> game
> >>> is not in focus.
> >>>
> >>> - Fixed incorrect material property on some breakable doors and scaffold
> >>> models
> >>>
> >>>
> >>>
> >>> [SDK]
> >>>
> >>> - Added a few more location "Place Names" for use by level designers
> >>>
> >>>
> >>>
> >>> [CACHE]
> >>>
> >>> - Added solidity to gates in b halls and ct garage to allow for nade
> >>> creativity.
> >>>
> >>> - Improved readability in B heaven.
> >>>
> >>> - Improved readability by quad.
> >>>
> >>> - Improved lighting by forklift.
> >>>
> >>> - Improved prop-consistency by quad by adding more rigid edges.
> >>>
> >>> - Increased visibility in vent.
> >>>
> >>> - Fixed missing texture issues.
> >>>
> >>> - Fixed various lighting issues.
> >>>
> >>> - Fixed texture translation issues.
> >>>
> >>> - Added clipping to prevent an exploit boost.
> >>>
> >>> - Slightly increased vent lighting.
> >>>
> >>> - Minor but important change to shadowing in some rooms.
> >>>
> >>>
> >>>
> >>> [INSERTION]
> >>>
> >>> - Added fences/fallen trees/cliffs around the map to reduce the ammount of
> >>> invisible walls.
> >>>
> >>> - Added a small window above the backdoor in the barn.
> >>>
> >>> - Added a big rock next to "SeaRock".
> >>>
> >>> - Minor gameplay tweaks.
> >>>
> >>> - Optimized the villa (thanks to Glitchvid).
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> From: Ido Magal
> >>>
> >>> Sent: Wednesday, July 23, 2014 5:13 PM
> >>>
> >>> To: csgo_servers@list.valvesoftware.com;
> >>> 'hlds_annou...@list.valvesoftware.com'
> >>>
> >>> Subject: CSGO update
> >>>
> >>>
> >>>
> >>> We hope to have an update ready shortly.
> >>>
> >>>
> >>>
> >>> Thanks.
> >>>
> >>>
> >>>
> >>> _______________________________________________ Csgo_servers mailing list
> >>> Csgo_servers@list.valvesoftware.com
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>
> >>> _______________________________________________ Csgo_servers mailing list
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> >>>
> >>>
> >>>
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> >>>
> >>> _______________________________________________
> >>>
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> >>>
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> >>>
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> >>>
> >>>
> >>>
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> >>>
> >>>
> >>>
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> >>>
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> >>>
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> >>>
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> >>>
> >>>
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> >>
> >>
> >>
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> >>
> >>
> >>
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> 
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