Wow, I really didn't know but if the following statements are true:

-All(!) servers need to be restarted multiple times a day
-Friends-lobbies are affected
-The issue has apparently been around since forever
-It seems to date back to the first steps of Valve using a lobby system (These issues have always been there in L4D(2) as well)
-There hasn't been any single statement from Valve regarding this

...then I really hope the csgo hosting community buckles up and decides to boycott the game for a weekend. I don't know, like every single community server would just drop every single client on connect and leave a short message regarding this issue as the disconnect reason. You could add a link of a steam group where people could be gathered to show the importance and weight of this and how big the desire is to actually play csgo, a game those people have paid for to be able to play it without this breaking disturbances every single day. I guess the time is now, it can only get worse from now on, show them a game is nothing without its community!

On 15.09.2014 23:21, ics wrote:
Cannot be disabled, since matchmaking and overwatch bans are using that lobby system.

But these errors where "session is no longer available" or "server is full" while it isn't and the random client drops, has to stop.

-ics

Andreas Willinger kirjoitti:
Or, it would be nice if there is some sort CVar to disable the lobby system
entirely.
This would cause clients to join the "old" way (as know from hl1 onwards).

-----Ursprüngliche Nachricht-----
Von: [email protected]
[mailto:[email protected]] Im Auftrag von Matthias
"InstantMuffin" Kollek
Gesendet: Montag, 15. September 2014 20:47
An: [email protected]
Betreff: Re: [Csgo_servers] Problem "Unable to join the session. Please try
again"

Out of curiosity, has there ever been any statement from Valve regarding
this? I didn't know it was nearly that bad. That's just horrible. I've
been looking into ways to create workarounds, but Valve actually closed
down the two possibilities I've come up with by patching them out over
the last few months as far as I could follow the changelogs.

I'm having the wild guess that this is also related to people not being
able to join or open up friends-lobbies until they restart steam
(sometimes even that doesn't work).

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