Why even use "100" 64 is enough or if you think you need more why not go 
straight to 128. 64 tick with sv_clockcorrection_msecs 15 "feels" like 128. 
Personally I use sv_clockcorrection_msecs 0 which also works fine if every 
player has decent jitter

Date: Fri, 19 Dec 2014 17:23:16 +1100
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update

Hmm. I wasn't aware of that. 
I swear when I tested 100 tick it was spastic with ramp glitchs and net_graph 
showed 100 ticks not 102.4.

-------- Original message --------From: Kevin C  Date:19/12/2014  17:19  
(GMT+10:00) To: [email protected] Subject: Re: [Csgo_servers] 
CSGO update 

    102.4 is the default if you add -tickrate 100 to the command line,
    so we use 102.4

    

    

    On 12/19/2014 1:18 AM, Neuro Toxin
      wrote:

    
    
      
      I get issues at 100 ticks also.
      

      
      Have you tried 102.4 before?
      

      
      From my exp with csgo. Its either 64 or 102.4 unless u want
        to remove most maps that ramp glitch.
      

      

      -------- Original message --------
      From: Kevin C  
      Date:19/12/2014 16:08 (GMT+10:00) 
      To: csgo clan ,[email protected]
        
      Subject: Re: [Csgo_servers] CSGO update 
      

      
      We have always ran our Surf DM servers at 100 tick, with minimal
      issues. 128 tick is where we ran into problems. 

      

      I have still gotten caught since the path on our surf DM
      server(just played a good 2 hours on it), but it isn't bad.

      

      

      On 12/19/2014 12:03 AM, csgo clan
        wrote:

      
      
        
          Does that mean we can run surf servers at higher than
            64tick with no issues now?
          

          
          Also, Ido, please update the M4A1-S to include
            an extra magazine, now that it costs the same as M4A4.

          
          
          

          
            
              
                  From: Neuro
                  Toxin <[email protected]>

                  To: [email protected]
                  

                  Sent:
                  Thursday, December 18, 2014 10:21 PM

                  Subject:
                  Re: [Csgo_servers] CSGO update

                 
              

                
                  - Fixed some cases
                      where players would not smoothly slide along
                      certain kinds of geometry while moving.

                    

                    --------
                      Original message --------
                    From:
                      "MiShU # gameserver-syndicate.de" 
                    Date:19/12/2014

                      13:48 (GMT+10:00) 
                    To: [email protected]
                    
                    Subject:
                      Re: [Csgo_servers] CSGO update 
                    

                    
                    What do u mean Neuro Toxin?

                    

                    Am 19.12.2014 um 02:19 schrieb Neuro Toxin:

                    > Omg.

                    >

                    > No more ramp glitches at 102.4
                    ticks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

                    

                    

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