High tickrates actually increase the maximum theoretical airstrafing rate for reasons. When a server raises /sv_airaccelerate /a lot, it starts to matter.

/sv_clockcorrection_msecs/ doesn't have an effect on actual physics like that.
/
/
On 2014/12/19 3:20, The H4x0r wrote:
Why even use "100" 64 is enough or if you think you need more why not go straight to 128. 64 tick with sv_clockcorrection_msecs 15 "feels" like 128. Personally I use sv_clockcorrection_msecs 0 which also works fine if every player has decent jitter

------------------------------------------------------------------------
Date: Fri, 19 Dec 2014 17:23:16 +1100
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update

Hmm. I wasn't aware of that.

I swear when I tested 100 tick it was spastic with ramp glitchs and net_graph showed 100 ticks not 102.4.


-------- Original message --------
From: Kevin C
Date:19/12/2014 17:19 (GMT+10:00)
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update

102.4 is the default if you add -tickrate 100 to the command line, so we use 102.4


On 12/19/2014 1:18 AM, Neuro Toxin wrote:

    I get issues at 100 ticks also.

    Have you tried 102.4 before?

    From my exp with csgo. Its either 64 or 102.4 unless u want to
    remove most maps that ramp glitch.


    -------- Original message --------
    From: Kevin C
    Date:19/12/2014 16:08 (GMT+10:00)
    To: csgo clan ,[email protected]
    <mailto:[email protected]>
    Subject: Re: [Csgo_servers] CSGO update

    We have always ran our Surf DM servers at 100 tick, with minimal
    issues. 128 tick is where we ran into problems.

    I have still gotten caught since the path on our surf DM
    server(just played a good 2 hours on it), but it isn't bad.


    On 12/19/2014 12:03 AM, csgo clan wrote:

        Does that mean we can run surf servers at higher than 64tick
        with no issues now?

        Also, Ido, please update the M4A1-S to include an extra
        magazine, now that it costs the same as M4A4.

        ------------------------------------------------------------------------
        *From:* Neuro Toxin <[email protected]>
        <mailto:[email protected]>
        *To:* [email protected]
        <mailto:[email protected]>
        *Sent:* Thursday, December 18, 2014 10:21 PM
        *Subject:* Re: [Csgo_servers] CSGO update

        - Fixed some cases where players would not smoothly slide
        along certain kinds of geometry while moving.

        -------- Original message --------
        From: "MiShU # gameserver-syndicate.de"
        Date:19/12/2014 13:48 (GMT+10:00)
        To: [email protected]
        <mailto:[email protected]>
        Subject: Re: [Csgo_servers] CSGO update

        What do u mean Neuro Toxin?

        Am 19.12.2014 um 02:19 schrieb Neuro Toxin:
        > Omg.
        >
        > No more ramp glitches at 102.4
        ticks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


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