Halftime is also not supported properly if one uses mp_timelimit instead of
mp_maxrounds.
If the devs polish halftime please also make it work properly with a timelimit
instead of round limit.
<div>-------- Original message --------</div><div>From: Winnie the Pooh
<[email protected]> </div><div>Date:20/01/2015 05:42 (GMT+10:00)
</div><div>To: [email protected] </div><div>Subject:
[Csgo_servers] mp_halftime 1 + > 10 players = broken scoreboard </div><div>
</div>Anytime mp_halftime 1 is set and there are more than 10 players in the
server the scoreboard becomes glitched and overlapped for all players. See this
image here: https://i.imgur.com/NGUNkSx.jpg
I've tested this with no plugins loaded and between different gamemodes and it
does the same thing. If the server is booted with mp_halftime 0 then the
scoreboard behaves normally. I know there was an issue in the past with the
scoreboard always showing a score of 0-0 with mp_halftime 1 which was later
fixed in an update. Perhaps this is related?
If the server is started with mp_halftime 0 and mp_halftime is toggled
mid-game, the scoreboard also breaks.
It seems mp_halftime just isn't a polished cvar overall. The behavior switching
mp_halftime in-game is odd. If you switch to mp_halftime 0, sometimes a
halftime will still occur but the map won't end in a clinch even with
mp_match_can_clinch 1.
Has anyone else noticed this? If this could be looked into, that'd be great.
--
-Winnie the Pooh
TimetoKill.net
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