Halftime is also not supported properly  if one uses mp_timelimit instead of 
mp_maxrounds.

If the devs polish halftime please also make it work properly with a timelimit 
instead of round limit.

<div>-------- Original message --------</div><div>From: Winnie the Pooh 
<[email protected]> </div><div>Date:20/01/2015  05:42  (GMT+10:00) 
</div><div>To: [email protected] </div><div>Subject: 
[Csgo_servers] mp_halftime 1 + > 10 players = broken scoreboard </div><div>
</div>Anytime mp_halftime 1 is set and there are more than 10 players in the 
server the scoreboard becomes glitched and overlapped for all players. See this 
image here: https://i.imgur.com/NGUNkSx.jpg 

I've tested this with no plugins loaded and between different gamemodes and it 
does the same thing. If the server is booted with mp_halftime 0 then the 
scoreboard behaves normally. I know there was an issue in the past with the 
scoreboard always showing a score of 0-0 with mp_halftime 1 which was later 
fixed in an update. Perhaps this is related?

If the server is started with mp_halftime 0 and mp_halftime is toggled 
mid-game, the scoreboard also breaks. 

It seems mp_halftime just isn't a polished cvar overall. The behavior switching 
mp_halftime in-game is odd. If you switch to mp_halftime 0, sometimes a 
halftime will still occur but the map won't end in a clinch even with 
mp_match_can_clinch 1.

Has anyone else noticed this? If this could be looked into, that'd be great. 


-- 
-Winnie the Pooh
TimetoKill.net
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