Had both issues on my servers since the new scoreboard came. More than 10 players and the scoreboard is messed up. Also every time i connected on them, scoreboard showed 0-0. Been saying this occasionally but no fix has come. Unless the 0-0 thing was really fixed within a month.
-ics ----- Alkuperäinen viesti ----- > Halftime is also not supported properly if one uses mp_timelimit > instead of mp_maxrounds. > > If the devs polish halftime please also make it work properly with a > timelimit instead of round limit. > > <div>-------- Original message --------</div><div>From: Winnie the Pooh > <[email protected]> </div><div>Date:20/01/2015 05:42 (GMT+10:00) > </div><div>To: [email protected] </div><div>Subject: > [Csgo_servers] mp_halftime 1 + > 10 players = broken scoreboard > </div><div> </div>Anytime mp_halftime 1 is set and there are more than > 10 players in the server the scoreboard becomes glitched and overlapped > for all players. See this image here: https://i.imgur.com/NGUNkSx.jpg > > I've tested this with no plugins loaded and between different gamemodes > and it does the same thing. If the server is booted with mp_halftime 0 > then the scoreboard behaves normally. I know there was an issue in the > past with the scoreboard always showing a score of 0-0 with mp_halftime > 1 which was later fixed in an update. Perhaps this is related? > > If the server is started with mp_halftime 0 and mp_halftime is toggled > mid-game, the scoreboard also breaks. > > It seems mp_halftime just isn't a polished cvar overall. The behavior > switching mp_halftime in-game is odd. If you switch to mp_halftime 0, > sometimes a halftime will still occur but the map won't end in a clinch > even with mp_match_can_clinch 1. > > Has anyone else noticed this? If this could be looked into, that'd be > great. > > > -- > -Winnie the Pooh > TimetoKill.net
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
