Intel Xeon E5420  @ 2.50GHz
And yes up to 55% with 9 players on one server with tick 128.And its locked to 
one core.
Its Debian.

Date: Tue, 17 Feb 2015 14:58:02 -0500
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] cpu usage

So it's hitting 55% usage with 9 players on at once? What's the tickrate. Also, 
what CPU is it? Are you locking it to one core via affinity or letting it core 
swap?
On Tue, Feb 17, 2015 at 2:56 PM, Ejziponken - <[email protected]> wrote:



Im using htop and its the core that the server is assign to that shows up to 
55%. 

Date: Tue, 17 Feb 2015 14:51:52 -0500
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] cpu usage

Clock speed isn't everything, but it's important. Architecture is also 
extremely important. An E5-2609v2 @ 2.5GHz came out in 2013.  A Pentium 4 @ 
2.5GHz came out in 2002. They're both 2.5GHz but nowhere near the same in 
architecture. OS/Distro also plays a role. Tickrate is also a large part of it. 
You can run more slots on the same server with lower tickrates.
Also, when you say 55% CPU, what is that number coming from? If it's the 
"stats" command that's nowhere near accurate. If you're using some form of task 
manager (windows task manager, top, etc) then check if that "55%" is 55% of the 
core or 55% of the entire CPU.
What OS/Distro?
On Tue, Feb 17, 2015 at 5:20 AM, Benjamin Vergnaud <[email protected]> wrote:
Or if that's a possibility, switch to a machine with higher cpu clock. This is 
one of the most impactful change you'll be able to do.

I have a "small" i3 with 2core/4threads. But at 3.4 GHz. Each thread can host a 
16 to 18 slot server without any trouble.

On Tue, 17 Feb 2015 10:36 [email protected] <[email protected]> 
wrote:








I dont know a was, but to
reduce some choke i renice the process to - 20. That helps a bit. 
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Am
17. Februar 2015 01:00:35 schrieb Ejziponken - <[email protected]>:
I have a 8 core 2.5 GhZ machine and I cant run more than one 9
slot CSGO server on each core..Thats insane right? How can one small
server without heavy mods take up to 55% CPU?
Is
there anyway to lower the CPU usage without lowering
tickrate/rates/slots?                                     
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