In case this would lead to notable performance improvements, I'd rather
have the devs use some recent SSE instructions wherever possible at the
cost of stopping support for some old CPUs.
Like, seriously, "scrds dares to take up to 55% of one core of my slowly
clocked, 8 year old CPU, when I'm running a 128 tick server with 9
players"? That's good comedy. If you like your players and want to treat
them well, host on decent hardware and have realistic expectations.
On 17.02.2015 21:24, Kevin C wrote:
That CPU is nearly 8 years old....
CPU usage you are seeing is expected on something that old.
On 2/17/2015 3:09 PM, Ejziponken - wrote:
Intel Xeon E5420 @ 2.50GHz
And yes up to 55% with 9 players on one server with tick 128.
And its locked to one core.
Its Debian.
------------------------------------------------------------------------
Date: Tue, 17 Feb 2015 14:58:02 -0500
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] cpu usage
So it's hitting 55% usage with 9 players on at once? What's the
tickrate. Also, what CPU is it? Are you locking it to one core via
affinity or letting it core swap?
On Tue, Feb 17, 2015 at 2:56 PM, Ejziponken - <[email protected]
<mailto:[email protected]>> wrote:
Im using htop and its the core that the server is assign to that
shows up to 55%.
------------------------------------------------------------------------
Date: Tue, 17 Feb 2015 14:51:52 -0500
From: [email protected]
<mailto:[email protected]>
To: [email protected]
<mailto:[email protected]>
Subject: Re: [Csgo_servers] cpu usage
Clock speed isn't everything, but it's important. Architecture is
also extremely important. An E5-2609v2 @ 2.5GHz came out in
2013. A Pentium 4 @ 2.5GHz came out in 2002. They're both 2.5GHz
but nowhere near the same in architecture. OS/Distro also plays a
role. Tickrate is also a large part of it. You can run more slots
on the same server with lower tickrates.
Also, when you say 55% CPU, what is that number coming from? If
it's the "stats" command that's nowhere near accurate. If you're
using some form of task manager (windows task manager, top, etc)
then check if that "55%" is 55% of the core or 55% of the entire CPU.
What OS/Distro?
On Tue, Feb 17, 2015 at 5:20 AM, Benjamin Vergnaud
<[email protected] <mailto:[email protected]>> wrote:
Or if that's a possibility, switch to a machine with higher
cpu clock. This is one of the most impactful change you'll be
able to do.
I have a "small" i3 with 2core/4threads. But at 3.4 GHz. Each
thread can host a 16 to 18 slot server without any trouble.
On Tue, 17 Feb 2015 10:36 [email protected]
<mailto:[email protected]> <[email protected]
<mailto:[email protected]>> wrote:
I dont know a was, but to reduce some choke i renice the
process to - 20. That helps a bit.
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Am 17. Februar 2015 01:00:35 schrieb Ejziponken -
<[email protected] <mailto:[email protected]>>:
I have a 8 core 2.5 GhZ machine and I cant run more
than one 9 slot CSGO server on each core..
Thats insane right? How can one small server without
heavy mods take up to 55% CPU?
Is there anyway to lower the CPU usage without
lowering tickrate/rates/slots?
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