There's been a split between Valve servers and community servers ever
since L4D got released. While you certainly can do something, it doesn't
mean you should do it. So basically userbase is split and the most
favorable modes are ran by them (Valve) alone. There isn't a system that
works between.
There were 0 Valve servers pre L4D in games. Things were just fine. Then
someone got the idea that the community servers should be discouraged
because players complain and put into their own pool of modded servers.
Instead of doing something better, people at Valve just thought they
will throw money at the issue and run their own servers for everyone of
their game since. But people like me, who do not run modded servers that
affect gameplay (only for admininstration), suffer the most.
I still feel like a second class server owner. Changes on TF2 quickplay
nearly 2 years ago emptied out servers in smaller countries like mine,
from the state of being full most time of the day to have maybe few
players evenings at few days of the week. CSGO will soon be the same
state for us if this keeps up. Sure, in central europe or bigger
countries like UK or US, you can have a lively server as a community one
but not here.
Things like this don't courage people to play on community servers, they
discourage and drive players away to official ones. I don't feel much
like throwing money for running a servers that are idling and lack of
players due to all these changes. It's been a great hobby for 10 years
now, but i see no reason to continue this discussion from my part. It
leads nowhere.
-ics
yellowdot kirjoitti:
@ics
But what you need that XP for? If they would allow us for gaining XP on
community servers, it wouldn't make sense to have that Leveling system at
all, because we could easily cheat on it; e.g. by creating simple plugin
faking frags, win-rounds during idling.
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