Yeah, right... But why this kind of stuff never happens to valve servers?

2015-05-27 22:37 GMT+02:00 ics <[email protected]>:

> There's been a split between Valve servers and community servers ever
> since L4D got released. While you certainly can do something, it doesn't
> mean you should do it. So basically userbase is split and the most
> favorable modes are ran by them (Valve) alone. There isn't a system that
> works between.
>
> There were 0 Valve servers pre L4D in games. Things were just fine. Then
> someone got the idea that the community servers should be discouraged
> because players complain and put into their own pool of modded servers.
> Instead of doing something better, people at Valve just thought they will
> throw money at the issue and run their own servers for everyone of their
> game since. But people like me, who do not run modded servers that affect
> gameplay (only for admininstration), suffer the most.
>
> I still feel like a second class server owner. Changes on TF2 quickplay
> nearly 2 years ago emptied out servers in smaller countries like mine, from
> the state of being full most time of the day to have maybe few players
> evenings at few days of the week. CSGO will soon be the same state for us
> if this keeps up. Sure, in central europe or bigger countries like UK or
> US, you can have a lively server as a community one but not here.
>
> Things like this don't courage people to play on community servers, they
> discourage and drive players away to official ones. I don't feel much like
> throwing money for running a servers that are idling and lack of players
> due to all these changes. It's been a great hobby for 10 years now, but i
> see no reason to continue this discussion from my part. It leads nowhere.
>
> -ics
>
> yellowdot kirjoitti:
>
>  @ics
>>
>> But what you need that XP for? If they would allow us for gaining XP on
>> community servers, it wouldn't make sense to have that Leveling system at
>> all, because we could easily cheat on it; e.g. by creating simple plugin
>> faking frags, win-rounds during idling.
>>
>>
>>
>> --
>> View this message in context:
>> http://csgo-servers.1073505.n5.nabble.com/Not-receiving-item-drops-on-community-servers-tp9313p9407.html
>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>
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>
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