Yeah, right... But why this kind of stuff never happens to valve servers? 2015-05-27 22:37 GMT+02:00 ics <[email protected]>:
> There's been a split between Valve servers and community servers ever > since L4D got released. While you certainly can do something, it doesn't > mean you should do it. So basically userbase is split and the most > favorable modes are ran by them (Valve) alone. There isn't a system that > works between. > > There were 0 Valve servers pre L4D in games. Things were just fine. Then > someone got the idea that the community servers should be discouraged > because players complain and put into their own pool of modded servers. > Instead of doing something better, people at Valve just thought they will > throw money at the issue and run their own servers for everyone of their > game since. But people like me, who do not run modded servers that affect > gameplay (only for admininstration), suffer the most. > > I still feel like a second class server owner. Changes on TF2 quickplay > nearly 2 years ago emptied out servers in smaller countries like mine, from > the state of being full most time of the day to have maybe few players > evenings at few days of the week. CSGO will soon be the same state for us > if this keeps up. Sure, in central europe or bigger countries like UK or > US, you can have a lively server as a community one but not here. > > Things like this don't courage people to play on community servers, they > discourage and drive players away to official ones. I don't feel much like > throwing money for running a servers that are idling and lack of players > due to all these changes. It's been a great hobby for 10 years now, but i > see no reason to continue this discussion from my part. It leads nowhere. > > -ics > > yellowdot kirjoitti: > > @ics >> >> But what you need that XP for? If they would allow us for gaining XP on >> community servers, it wouldn't make sense to have that Leveling system at >> all, because we could easily cheat on it; e.g. by creating simple plugin >> faking frags, win-rounds during idling. >> >> >> >> -- >> View this message in context: >> http://csgo-servers.1073505.n5.nabble.com/Not-receiving-item-drops-on-community-servers-tp9313p9407.html >> Sent from the CSGO_Servers mailing list archive at Nabble.com. >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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