Valve servers run a custom build of the server dll and are treated
differently on the backend.

On Wed, May 27, 2015 at 6:08 PM, Marcin Paterek <[email protected]> wrote:

> Yeah, right... But why this kind of stuff never happens to valve servers?
>
> 2015-05-27 22:37 GMT+02:00 ics <[email protected]>:
>
>> There's been a split between Valve servers and community servers ever
>> since L4D got released. While you certainly can do something, it doesn't
>> mean you should do it. So basically userbase is split and the most
>> favorable modes are ran by them (Valve) alone. There isn't a system that
>> works between.
>>
>> There were 0 Valve servers pre L4D in games. Things were just fine. Then
>> someone got the idea that the community servers should be discouraged
>> because players complain and put into their own pool of modded servers.
>> Instead of doing something better, people at Valve just thought they will
>> throw money at the issue and run their own servers for everyone of their
>> game since. But people like me, who do not run modded servers that affect
>> gameplay (only for admininstration), suffer the most.
>>
>> I still feel like a second class server owner. Changes on TF2 quickplay
>> nearly 2 years ago emptied out servers in smaller countries like mine, from
>> the state of being full most time of the day to have maybe few players
>> evenings at few days of the week. CSGO will soon be the same state for us
>> if this keeps up. Sure, in central europe or bigger countries like UK or
>> US, you can have a lively server as a community one but not here.
>>
>> Things like this don't courage people to play on community servers, they
>> discourage and drive players away to official ones. I don't feel much like
>> throwing money for running a servers that are idling and lack of players
>> due to all these changes. It's been a great hobby for 10 years now, but i
>> see no reason to continue this discussion from my part. It leads nowhere.
>>
>> -ics
>>
>> yellowdot kirjoitti:
>>
>>  @ics
>>>
>>> But what you need that XP for? If they would allow us for gaining XP on
>>> community servers, it wouldn't make sense to have that Leveling system at
>>> all, because we could easily cheat on it; e.g. by creating simple plugin
>>> faking frags, win-rounds during idling.
>>>
>>>
>>>
>>> --
>>> View this message in context:
>>> http://csgo-servers.1073505.n5.nabble.com/Not-receiving-item-drops-on-community-servers-tp9313p9407.html
>>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>>
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>>
>>
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>
>
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