Valve servers run a custom build of the server dll and are treated differently on the backend.
On Wed, May 27, 2015 at 6:08 PM, Marcin Paterek <[email protected]> wrote: > Yeah, right... But why this kind of stuff never happens to valve servers? > > 2015-05-27 22:37 GMT+02:00 ics <[email protected]>: > >> There's been a split between Valve servers and community servers ever >> since L4D got released. While you certainly can do something, it doesn't >> mean you should do it. So basically userbase is split and the most >> favorable modes are ran by them (Valve) alone. There isn't a system that >> works between. >> >> There were 0 Valve servers pre L4D in games. Things were just fine. Then >> someone got the idea that the community servers should be discouraged >> because players complain and put into their own pool of modded servers. >> Instead of doing something better, people at Valve just thought they will >> throw money at the issue and run their own servers for everyone of their >> game since. But people like me, who do not run modded servers that affect >> gameplay (only for admininstration), suffer the most. >> >> I still feel like a second class server owner. Changes on TF2 quickplay >> nearly 2 years ago emptied out servers in smaller countries like mine, from >> the state of being full most time of the day to have maybe few players >> evenings at few days of the week. CSGO will soon be the same state for us >> if this keeps up. Sure, in central europe or bigger countries like UK or >> US, you can have a lively server as a community one but not here. >> >> Things like this don't courage people to play on community servers, they >> discourage and drive players away to official ones. I don't feel much like >> throwing money for running a servers that are idling and lack of players >> due to all these changes. It's been a great hobby for 10 years now, but i >> see no reason to continue this discussion from my part. It leads nowhere. >> >> -ics >> >> yellowdot kirjoitti: >> >> @ics >>> >>> But what you need that XP for? If they would allow us for gaining XP on >>> community servers, it wouldn't make sense to have that Leveling system at >>> all, because we could easily cheat on it; e.g. by creating simple plugin >>> faking frags, win-rounds during idling. >>> >>> >>> >>> -- >>> View this message in context: >>> http://csgo-servers.1073505.n5.nabble.com/Not-receiving-item-drops-on-community-servers-tp9313p9407.html >>> Sent from the CSGO_Servers mailing list archive at Nabble.com. >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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