According to you the following things are not cheats:
-Material hacks that recolor players so they can be spotted more easily
-Aim assist (because hey, that's where the player wanted to aim anyway)
-Changing footstep sounds
-Anything that takes information that is available on the client-side in
some way (hey, that would include all hacks) and makes it (more)
available to the player.
You should know that compared to predators (i.e. cats) the human brain
is pretty inaccurate when it comes to localizing sounds. This gets
exaggerated by the individual sound setup, as we position sounds by how
much time difference the brain is able to measure between the sound
reaching both ears and the difference in volume. Plus, true surround
sound headsets do not exist (manufacturers claim of having 5.1 capable
products, however the number of individual speakers is below that).
Shitty on-board sound which almost everybody uses adds to this as well.
I doubt the source engine actually delays the arrival of sound between
the two ears according to positions (it would be nice to know), so the
localization would solely be based on the volume difference.
Now if I turn down the music volume, I have the overall ambient sound
(which I can ignore), and the sounds of all player interactions. So
there is actually barely any noise to distinguish. This is f-ing
accurate, even in a non-competitive crowded setting
https://www.youtube.com/watch?v=bSZbQK4RAgQ
https://www.youtube.com/watch?v=4QYR9DiqeE4
@Michael: I think you should email this to a dev then, or whoever is
responsible for vac.
On 08.10.2015 22:19, Brendan wrote:
This software is not a cheat. This software simply displays
information that the player already has in a different way. According
to demos I've seen, this software is not capable of distinguishing
footsteps from ambient sounds, actions, and music. That means a
player would have to distinguish signal (footsteps) from a huge amount
of noise. Our brains already have very accurate algorithms to
determine the direction sound is coming from. This software is really
nothing more then a marketing gimmick.
Have you ever considered that the individual in your clan is using
actual cheats and using this software as an excuse for only playing MM
and not leagues? I have a hard time believing that this software
could give any sort of significant edge.
________________
On Thu, Oct 8, 2015 at 3:56 PM, Matthias "InstantMuffin" Kollek
<[email protected] <mailto:[email protected]>> wrote:
I thought this was csgo_servers?
You might be better off mentioning this on reddit or directly
asking tournament officials about this.
But yes, this sounds like a cheat. ("I get it!")
On 08.10.2015 20:10, Michael Loveless wrote:
I'm curious what some of you think about this?
http://rog.asus.com/technology/rog-sound-innovations/sonic-radar/
I'm finding out that someone in my clan has been using this for
quite some time. The kid has the game sense of a cheese sandwich
but always knows where people are. He plays in no competitive
leagues at all, just a matchmaking god.
Right in it's description in the link it tells you flat out that
it gives you an advantage in certain scenarios and also
enhances/pinpoints footstep sound.
Here is a snippet from the link that bothers me the most:
"Sonic radar gives a strategic advantage on some very particular
moments such as:
- being threatened from outside the gamers sight range (draw
distance)"
That is fucked. It's completely toggleable as well. Maybe someone
here has better insight on this and why it's allowed when on the
surface it seems to be on the same level as ESP, radar, or any
other cheat that detects players positions.
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