But this software does not make it more available, it just displays
information in a different way.  I don't see how this discourse is
"derailing" because it is directly related to the topic.

On Thursday, October 8, 2015, Matthias "InstantMuffin" Kollek <
[email protected]> wrote:

> By saying that a software or modification that meets this criteria is not
> a cheat:
>
> -Anything that takes information that is available on the client-side in
> some way (hey, that would include all hacks) and makes it (more) available
> to the player.
>
> Feel free to personally email me outside this list if you require more
> explanation. I'm not participating in further derailment here, which I have
> the feeling is your actual intention.
>
> On 08.10.2015 23:04, Brendan wrote:
>
> Where exactly did I say those were not cheats?
>
> On Thursday, October 8, 2015, Matthias "InstantMuffin" Kollek <
> <javascript:_e(%7B%7D,'cvml','[email protected]');>[email protected]
> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>
>> According to you the following things are not cheats:
>>
>> -Material hacks that recolor players so they can be spotted more easily
>> -Aim assist (because hey, that's where the player wanted to aim anyway)
>> -Changing footstep sounds
>>
>> -Anything that takes information that is available on the client-side in
>> some way (hey, that would include all hacks) and makes it (more) available
>> to the player.
>>
>> You should know that compared to predators (i.e. cats) the human brain is
>> pretty inaccurate when it comes to localizing sounds. This gets exaggerated
>> by the individual sound setup, as we position sounds by how much time
>> difference the brain is able to measure between the sound reaching both
>> ears and the difference in volume. Plus, true surround sound headsets do
>> not exist (manufacturers claim of having 5.1 capable products, however the
>> number of individual speakers is below that). Shitty on-board sound which
>> almost everybody uses adds to this as well. I doubt the source engine
>> actually delays the arrival of sound between the two ears according to
>> positions (it would be nice to know), so the localization would solely be
>> based on the volume difference.
>> Now if I turn down the music volume, I have the overall ambient sound
>> (which I can ignore), and the sounds of all player interactions. So there
>> is actually barely any noise to distinguish. This is f-ing accurate, even
>> in a non-competitive crowded setting Sonic Radar Demo 720
>> <https://www.youtube.com/watch?v=bSZbQK4RAgQ> Asus Sonic Radar II -
>> Counter Strike Global Offensive by PCLab.pl
>> <https://www.youtube.com/watch?v=4QYR9DiqeE4>
>>
>> @Michael: I think you should email this to a dev then, or whoever is
>> responsible for vac.
>>
>> On 08.10.2015 22:19, Brendan wrote:
>>
>> This software is not a cheat.  This software simply displays information
>> that the player already has in a different way.  According to demos I've
>> seen, this software is not capable of distinguishing footsteps from ambient
>> sounds, actions, and music.  That means a player would have to distinguish
>> signal (footsteps) from a huge amount of noise.  Our brains already have
>> very accurate algorithms to determine the direction sound is coming from.
>> This software is really nothing more then a marketing gimmick.
>>
>> Have you ever considered that the individual in your clan is using actual
>> cheats and using this software as an excuse for only playing MM and not
>> leagues?  I have a hard time believing that this software could give any
>> sort of significant edge.
>> ________________
>>
>>
>> On Thu, Oct 8, 2015 at 3:56 PM, Matthias "InstantMuffin" Kollek <
>> [email protected]> wrote:
>>
>>> I thought this was csgo_servers?
>>> You might be better off mentioning this on reddit or directly asking
>>> tournament officials about this.
>>>
>>> But yes, this sounds like a cheat. ("I get it!")
>>>
>>>
>>> On 08.10.2015 20:10, Michael Loveless wrote:
>>>
>>> I'm curious what some of you think about this?
>>>
>>> <http://rog.asus.com/technology/rog-sound-innovations/sonic-radar/>
>>> http://rog.asus.com/technology/rog-sound-innovations/sonic-radar/
>>>
>>>
>>> I'm finding out that someone in my clan has been using this for quite
>>> some time. The kid has the game sense of a cheese sandwich but always
>>> knows where people are. He plays in no competitive leagues at all, just a
>>> matchmaking god.
>>>
>>> Right in it's description in the link it tells you flat out that it
>>> gives you an advantage in certain scenarios and also enhances/pinpoints
>>> footstep sound.
>>>
>>> Here is a snippet from the link that bothers me the most:
>>>
>>> "Sonic radar gives a strategic advantage on some very particular moments
>>> such as:
>>>
>>> - being threatened from outside the gamers sight range (draw distance)"
>>>
>>> That is fucked. It's completely toggleable as well. Maybe someone here
>>> has better insight on this and why it's allowed when on the surface it
>>> seems to be on the same level as ESP, radar, or any other cheat that
>>> detects players positions.
>>>
>>>
>>> _______________________________________________
>>> Csgo_servers mailing 
>>> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>>
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>>
>> _______________________________________________
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>>
>>
>>
>
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