But this software does not make it more available, it just displays information in a different way. I don't see how this discourse is "derailing" because it is directly related to the topic.
On Thursday, October 8, 2015, Matthias "InstantMuffin" Kollek < [email protected]> wrote: > By saying that a software or modification that meets this criteria is not > a cheat: > > -Anything that takes information that is available on the client-side in > some way (hey, that would include all hacks) and makes it (more) available > to the player. > > Feel free to personally email me outside this list if you require more > explanation. I'm not participating in further derailment here, which I have > the feeling is your actual intention. > > On 08.10.2015 23:04, Brendan wrote: > > Where exactly did I say those were not cheats? > > On Thursday, October 8, 2015, Matthias "InstantMuffin" Kollek < > <javascript:_e(%7B%7D,'cvml','[email protected]');>[email protected] > <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: > >> According to you the following things are not cheats: >> >> -Material hacks that recolor players so they can be spotted more easily >> -Aim assist (because hey, that's where the player wanted to aim anyway) >> -Changing footstep sounds >> >> -Anything that takes information that is available on the client-side in >> some way (hey, that would include all hacks) and makes it (more) available >> to the player. >> >> You should know that compared to predators (i.e. cats) the human brain is >> pretty inaccurate when it comes to localizing sounds. This gets exaggerated >> by the individual sound setup, as we position sounds by how much time >> difference the brain is able to measure between the sound reaching both >> ears and the difference in volume. Plus, true surround sound headsets do >> not exist (manufacturers claim of having 5.1 capable products, however the >> number of individual speakers is below that). Shitty on-board sound which >> almost everybody uses adds to this as well. I doubt the source engine >> actually delays the arrival of sound between the two ears according to >> positions (it would be nice to know), so the localization would solely be >> based on the volume difference. >> Now if I turn down the music volume, I have the overall ambient sound >> (which I can ignore), and the sounds of all player interactions. So there >> is actually barely any noise to distinguish. This is f-ing accurate, even >> in a non-competitive crowded setting Sonic Radar Demo 720 >> <https://www.youtube.com/watch?v=bSZbQK4RAgQ> Asus Sonic Radar II - >> Counter Strike Global Offensive by PCLab.pl >> <https://www.youtube.com/watch?v=4QYR9DiqeE4> >> >> @Michael: I think you should email this to a dev then, or whoever is >> responsible for vac. >> >> On 08.10.2015 22:19, Brendan wrote: >> >> This software is not a cheat. This software simply displays information >> that the player already has in a different way. According to demos I've >> seen, this software is not capable of distinguishing footsteps from ambient >> sounds, actions, and music. That means a player would have to distinguish >> signal (footsteps) from a huge amount of noise. Our brains already have >> very accurate algorithms to determine the direction sound is coming from. >> This software is really nothing more then a marketing gimmick. >> >> Have you ever considered that the individual in your clan is using actual >> cheats and using this software as an excuse for only playing MM and not >> leagues? I have a hard time believing that this software could give any >> sort of significant edge. >> ________________ >> >> >> On Thu, Oct 8, 2015 at 3:56 PM, Matthias "InstantMuffin" Kollek < >> [email protected]> wrote: >> >>> I thought this was csgo_servers? >>> You might be better off mentioning this on reddit or directly asking >>> tournament officials about this. >>> >>> But yes, this sounds like a cheat. ("I get it!") >>> >>> >>> On 08.10.2015 20:10, Michael Loveless wrote: >>> >>> I'm curious what some of you think about this? >>> >>> <http://rog.asus.com/technology/rog-sound-innovations/sonic-radar/> >>> http://rog.asus.com/technology/rog-sound-innovations/sonic-radar/ >>> >>> >>> I'm finding out that someone in my clan has been using this for quite >>> some time. The kid has the game sense of a cheese sandwich but always >>> knows where people are. He plays in no competitive leagues at all, just a >>> matchmaking god. >>> >>> Right in it's description in the link it tells you flat out that it >>> gives you an advantage in certain scenarios and also enhances/pinpoints >>> footstep sound. >>> >>> Here is a snippet from the link that bothers me the most: >>> >>> "Sonic radar gives a strategic advantage on some very particular moments >>> such as: >>> >>> - being threatened from outside the gamers sight range (draw distance)" >>> >>> That is fucked. It's completely toggleable as well. Maybe someone here >>> has better insight on this and why it's allowed when on the surface it >>> seems to be on the same level as ESP, radar, or any other cheat that >>> detects players positions. >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing >>> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> >> _______________________________________________ >> Csgo_servers mailing >> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> > > -- > ________________ > > > > > _______________________________________________ > Csgo_servers mailing [email protected] > <javascript:_e(%7B%7D,'cvml','[email protected]');>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > -- ________________
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