I didn't need to provide a phone number. I generated one token without it.
But will I need multiple tokens, one per each server? I'm glad I don't run
a large community!

On Tue, Oct 13, 2015 at 8:27 PM, Ryan Bentley <[email protected]> wrote:

> It appears we also need to provide a valid phone number during the
> process. What is the goal behind this change?
>
>
> On Wednesday, 14 October 2015, Absurd Minds <[email protected]>
> wrote:
>
>> So does this mean I can't run a CS:GO server unless I own CS:GO?
>>
>> On Tue, Oct 13, 2015 at 8:21 PM, Ryan Bentley <[email protected]> wrote:
>>
>>> What is the purpose of this update?
>>>
>>>
>>> On Wednesday, 14 October 2015, Ido Magal <[email protected]> wrote:
>>>
>>>> Notice of changes to CS:GO Game Server Operation
>>>> ------------------------------
>>>>
>>>> *CS:GO dedicated servers will soon require Steam Game Server Login
>>>> Tokens (GSLTs). *This is the existing system that TF2 uses for
>>>> Favorites migration.
>>>>
>>>>
>>>>
>>>> This transition will happen in three stages:
>>>>
>>>> §  Stage 1 *[NOW]* : The GSLT creation utility goes live:
>>>> https://steamcommunity.com/dev/managegameservers. Please test the
>>>> interface and report back any issues in creating accounts. Note that TF2
>>>> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>>>>
>>>> §  Stage 2: An update to CS:GO's dedicated server will include the
>>>> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
>>>> stage it will still be possible to run a dedicated server without a GSLT.
>>>> Anonymous login will happen automatically if no game server login token is
>>>> specified. Please report back any issues with logging in using the game
>>>> server login token or otherwise.
>>>>
>>>> §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
>>>> back any issues.
>>>>
>>>>
>>>> ------------------------------
>>>>
>>>> Please ask questions in this thread.
>>>>
>>>> Cheers.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
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>>>
>>
>>
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