> > Using a login token is not required to run a game server, but allows Steam > users to continue to access your game server from their favorites list if > your game server changes IP in the future. >
Interesting... but evidently not the same for CS:GO because they've said anonymous logins will be disabled? On 14 October 2015 at 08:31, iNilo <[email protected]> wrote: > For anyone asking what this does: > > This is what it does for TF2: > > Source : http://www.teamfortress.com/post.php?id=12360 > > > - Added the server command "sv_setsteamaccount" for logging in with a > persistent game server account using a login token. Login tokens may be > acquired via the IGameServersService/CreateAccount web API. Using a login > token is not required to run a game server, but allows Steam users to > continue to access your game server from their favorites list if your game > server changes IP in the future. > > > 2015-10-14 2:29 GMT+02:00 Absurd Minds <[email protected]>: > >> I didn't need to provide a phone number. I generated one token without >> it. But will I need multiple tokens, one per each server? I'm glad I don't >> run a large community! >> >> On Tue, Oct 13, 2015 at 8:27 PM, Ryan Bentley <[email protected]> wrote: >> >>> It appears we also need to provide a valid phone number during the >>> process. What is the goal behind this change? >>> >>> >>> On Wednesday, 14 October 2015, Absurd Minds <[email protected]> >>> wrote: >>> >>>> So does this mean I can't run a CS:GO server unless I own CS:GO? >>>> >>>> On Tue, Oct 13, 2015 at 8:21 PM, Ryan Bentley <[email protected]> wrote: >>>> >>>>> What is the purpose of this update? >>>>> >>>>> >>>>> On Wednesday, 14 October 2015, Ido Magal <[email protected]> >>>>> wrote: >>>>> >>>>>> Notice of changes to CS:GO Game Server Operation >>>>>> ------------------------------ >>>>>> >>>>>> *CS:GO dedicated servers will soon require Steam Game Server Login >>>>>> Tokens (GSLTs). *This is the existing system that TF2 uses for >>>>>> Favorites migration. >>>>>> >>>>>> >>>>>> >>>>>> This transition will happen in three stages: >>>>>> >>>>>> § Stage 1 *[NOW]* : The GSLT creation utility goes live: >>>>>> https://steamcommunity.com/dev/managegameservers. Please test the >>>>>> interface and report back any issues in creating accounts. Note that TF2 >>>>>> server operators can now use this form to create GSLTs for TF2 (AppId >>>>>> 440). >>>>>> >>>>>> § Stage 2: An update to CS:GO's dedicated server will include the >>>>>> sv_setsteamaccount convar that allows you to log in with your GSLT. In >>>>>> this >>>>>> stage it will still be possible to run a dedicated server without a GSLT. >>>>>> Anonymous login will happen automatically if no game server login token >>>>>> is >>>>>> specified. Please report back any issues with logging in using the game >>>>>> server login token or otherwise. >>>>>> >>>>>> § Stage 3: Anonymous logins will be disabled in CS:GO. Please >>>>>> report back any issues. >>>>>> >>>>>> >>>>>> ------------------------------ >>>>>> >>>>>> Please ask questions in this thread. >>>>>> >>>>>> Cheers. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>> >>>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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