I had to shutdown the majority of the servers which I hosted since the
closed beta started in January 2012 due to this issue. The remaining
servers had to have their slots greatly reduced and still experience poor
performance.

At first some Valve devs were apparently investigating the issue, but
nothing was ever heard back from them and it seems they simply stopped
caring about performance.

Examples of the performance difference on a linux box with a 3.9gHz Xeon
CPU include:
- 128 tick PUG and DM servers which used to be stable with up to 32 players
experience large performance spikes with only 10 players.
- 64 tick mini-game servers which used to run without any spikes with more
than 55 players connected started experiencing major spikes with only 20
players.

Unless you can get latest generation hardware to make up for the lack of
optimization, you'll be better off hosting servers for another game.

On Wed, Oct 21, 2015 at 7:07 PM, m0gely <[email protected]> wrote:

> No it does not support those features. That's unfortunate, but that post
> is so old. Is there better or more information on this? It seams my results
> are more extreme.
>
> --
> m0gely
>
>
> Syam wrote:
>
> According to this post :
>
> http://csgo-servers.1073505.n5.nabble.com/Valve-bug-report-regarding-XEON-cpus-and-csgo-servers-td6091.html
>
> Does your CPU support abm and fma instructions ?
>
> cat /var/run/dmesg.boot | grep Features (on freebsd)
> or
> cat /proc/cpuinfo (on linux)
>
> Syamwww.nexen.org
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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