Well, this is just a single player
connection. The game appears to be running at 1/16 of normal
speed. Optimization isn't part of the picture yet. To desribe what
I'm seeing is like running ahead in game about 5 steps then being
teleported back 4 or so. This is what I see on the screen. The
bot's appear to be running but they are moving along very slowly
compared to what their legs are doing. I'm getting a Windows
server ready for testing. Gah.
Alfred@valve are you still there? Eh?
--
m0gely
Intoxicated bawNg wrote:
I had to shutdown the majority of the servers which
I hosted since the closed beta started in January 2012 due to
this issue. The remaining servers had to have their slots
greatly reduced and still experience poor performance.
At first some Valve devs were apparently investigating the
issue, but nothing was ever heard back from them and it seems
they simply stopped caring about performance.
Examples of the performance difference on a linux box
with a 3.9gHz Xeon CPU include:
- 128 tick PUG and DM servers which used to be stable
with up to 32 players experience large performance spikes
with only 10 players.
- 64 tick mini-game servers which used to run without
any spikes with more than 55 players connected started
experiencing major spikes with only 20 players.
Unless you can get latest generation hardware to make up
for the lack of optimization, you'll be better off hosting
servers for another game.
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