Well, this is just a single player connection. The game appears to be running at 1/16 of normal speed. Optimization isn't part of the picture yet. To desribe what I'm seeing is like running ahead in game about 5 steps then being teleported back 4 or so. This is what I see on the screen. The bot's appear to be running but they are moving along very slowly compared to what their legs are doing. I'm getting a Windows server ready for testing. Gah.

Alfred@valve are you still there? Eh?
-- 
m0gely

Intoxicated bawNg wrote:
I had to shutdown the majority of the servers which I hosted since the closed beta started in January 2012 due to this issue. The remaining servers had to have their slots greatly reduced and still experience poor performance.

At first some Valve devs were apparently investigating the issue, but nothing was ever heard back from them and it seems they simply stopped caring about performance.

Examples of the performance difference on a linux box with a 3.9gHz Xeon CPU include:
- 128 tick PUG and DM servers which used to be stable with up to 32 players experience large performance spikes with only 10 players.
- 64 tick mini-game servers which used to run without any spikes with more than 55 players connected started experiencing major spikes with only 20 players.

Unless you can get latest generation hardware to make up for the lack of optimization, you'll be better off hosting servers for another game.

On Wed, Oct 21, 2015 at 7:07 PM, m0gely <[email protected]> wrote:
No it does not support those features. That's unfortunate, but that post is so old. Is there better or more information on this? It seams my results are more extreme.
-- 
m0gely

Syam wrote:
According to this post :
http://csgo-servers.1073505.n5.nabble.com/Valve-bug-report-regarding-XEON-cpus-and-csgo-servers-td6091.html

Does your CPU support abm and fma instructions ?
cat /var/run/dmesg.boot | grep Features (on freebsd)
or
cat /proc/cpuinfo (on linux)
Syam
www.nexen.org

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