Its the hibernation state...

Le mercredi 21 octobre 2015, David Parker <[email protected]> a écrit :

> Also, for what it's worth, my CS:GO server console has always been
> inexplicably laggy compared to any other game.  It almost seems to be some
> sort of buffering issue.  So that's likely not relevant to your other
> issues, it's just the way the server is.
>
> On Wed, Oct 21, 2015 at 1:59 PM, David Parker <[email protected]
> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>
>> If you're seeing that kind of behavior with a single client connected,
>> then I think it's almost certainly due to your CPU not supporting the
>> correct instructions.  I'm curious, does it do this if it's only you
>> connected, and no bots?
>>
>> Also, have you checked CPU utilization on the server while your testing
>> it?  I would watch the actual CPU load using top, htop, etc., and also run
>> the "stats" command on the SRCDS console at some regular interval while
>> you're connected.  You could do this with and without bots to compare.  It
>> certainly sounds like a CPU issue, though.
>>
>>     - Dave
>>
>> On Wed, Oct 21, 2015 at 1:47 PM, m0gely <[email protected]
>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>>
>>> Well, this is just a single player connection. The game appears to be
>>> running at 1/16 of normal speed. Optimization isn't part of the picture
>>> yet. To desribe what I'm seeing is like running ahead in game about 5 steps
>>> then being teleported back 4 or so. This is what I see on the screen. The
>>> bot's appear to be running but they are moving along very slowly compared
>>> to what their legs are doing. I'm getting a Windows server ready for
>>> testing. Gah.
>>>
>>> Alfred@valve are you still there? Eh?
>>>
>>> --
>>> m0gely
>>>
>>>
>>> Intoxicated bawNg wrote:
>>>
>>> I had to shutdown the majority of the servers which I hosted since the
>>> closed beta started in January 2012 due to this issue. The remaining
>>> servers had to have their slots greatly reduced and still experience poor
>>> performance.
>>>
>>> At first some Valve devs were apparently investigating the issue, but
>>> nothing was ever heard back from them and it seems they simply stopped
>>> caring about performance.
>>>
>>> Examples of the performance difference on a linux box with a 3.9gHz Xeon
>>> CPU include:
>>> - 128 tick PUG and DM servers which used to be stable with up to 32
>>> players experience large performance spikes with only 10 players.
>>> - 64 tick mini-game servers which used to run without any spikes with
>>> more than 55 players connected started experiencing major spikes with only
>>> 20 players.
>>>
>>> Unless you can get latest generation hardware to make up for the lack of
>>> optimization, you'll be better off hosting servers for another game.
>>>
>>> On Wed, Oct 21, 2015 at 7:07 PM, m0gely <[email protected]
>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>>>
>>>> No it does not support those features. That's unfortunate, but that
>>>> post is so old. Is there better or more information on this? It seams my
>>>> results are more extreme.
>>>>
>>>> --
>>>> m0gely
>>>>
>>>>
>>>> Syam wrote:
>>>>
>>>> According to this post :
>>>>
>>>> http://csgo-servers.1073505.n5.nabble.com/Valve-bug-report-regarding-XEON-cpus-and-csgo-servers-td6091.html
>>>>
>>>> Does your CPU support abm and fma instructions ?
>>>>
>>>> cat /var/run/dmesg.boot | grep Features (on freebsd)
>>>> or
>>>> cat /proc/cpuinfo (on linux)
>>>>
>>>> Syamwww.nexen.org
>>>>
>>>>
>>>> _______________________________________________
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>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>
>>>
>>>
>>>
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>>>
>>>
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>>
>>
>>
>> --
>> Dave Parker
>> Systems Administrator
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
>
>
>
> --
> Dave Parker
> Systems Administrator
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
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