We're on Ubuntu 14.04, with the 3.13.0-63-generic kernel.

I've attached some graphs and information from our monitoring system.  All
of them are the past week's monitoring (data collection time step of a
minute).  I believe the data collection time-zone is for Las Vegas, whereas
this specific instance is located in Singapore.  So please mind the time
difference.  As to note, our deployment doesn't put any limitations on any
SRCDS game server instances, and our hardware is underloaded to make sure
that our game server instances always have room to grow.  This is a
dedicated server after all, so we know 100% what's going on hardware-wise.

Processor Usage (Week): http://i.imgur.com/oGqbnUv.png
Memory Usage (Week): http://i.imgur.com/yTiFfFO.png
Load Average (Week): http://i.imgur.com/Z9cDgTf.png

To put the graphs and data into perspective, our current deployment is a
Dual L5620 (so two quad core processors clocked at 2.4 GHz with
hyperthreading comes to a total of 16 threads) node with 24 GB RAM.  For
the CSGO servers, we've made a KVM within the server with 8 CPU cores and 8
GB RAM.  This specific KVM deployment runs around 6 CSGO Servers.

You can see the dip on Wednesday near 00:00, that was the time I ran the
update scripts.  using the last week's historical data as the "baseline"
point, you can see (on the Processor Usage graph) that the average CPU
usage is still within historical max-used limits, however does seem to be
on the higher end of the spectrum.  I'd like to assume this is basically
just more people who got back and played CSGO to check out the new update.

If you look at the Load Average graph, you can see the same spike here,
except larger (as load average is cumulative (or the total "sum" of the
load on all 8 cores), whereas the processor usage is distributed (or as
just shows the % usage of each core)).  However, it's in line with Friday's
numbers (Friday of course being one of the more popular days with higher
user peaks).

Processor Usage (Month): http://i.imgur.com/kjEsQPU.png
Load Average (Month): http://i.imgur.com/JuezJVz.png

Now here are the past month's numbers.  There's nothing out of the ordinary
that I can tell happening server hardware-wise.

Now related to in-game statistics, I don't have the numbers on me but no
major changes in variance (network-wise nor tick-wise) has been
experienced.  I myself when playing on our servers haven't seen any major
differences or changes in the tick variance, nor have I received reports of
the variance or anything else is out of the ordinary... besides for
complaints that the R8 Revolver completely breaks the game.

Let me know if there's anything else I can share with you.






On Thu, Dec 10, 2015 at 8:07 AM, Absurd Minds <[email protected]>
wrote:

> I noticed it in the valve servers, which are also Ubuntu, but it's hard to
> tell there because valve server performance is always so spotty.
> On Dec 9, 2015 6:02 PM, "Absurd Minds" <[email protected]> wrote:
>
>> Are you also on Ubuntu?
>> On Dec 9, 2015 5:48 PM, "Don Park" <[email protected]> wrote:
>>
>>> This is not the case for our deployment.
>>>
>>>
>>>
>>> On Thu, Dec 10, 2015 at 7:40 AM, Absurd Minds <[email protected]>
>>> wrote:
>>>
>>>> I've noticed on my servers that the variance is spiking quite a lot
>>>> since yesterday's update. I've noticed this in other servers, too (but
>>>> obviously I have no way of knowing if that's abnormal to their server).
>>>>
>>>> Im running Ubuntu.
>>>>
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>>>>
>>>
>>>
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>>
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