Send me your steam ID and I'll help you out.

I feel like this might be spamming the listserv for troubleshooting a
personalized issue.



On Thu, Dec 10, 2015 at 10:13 AM, Absurd Minds <[email protected]>
wrote:

> What hardware issue? I'm not using even close to my max resources. Do you
> have any suggestions of what to check?
> On Dec 9, 2015 8:08 PM, "Don Park" <[email protected]> wrote:
>
>> It first depends on what stats you're looking at.
>>
>> Are you looking at the network variance?  So in terms of ping and such?
>>
>> Or are you looking at the tick variance?  So the difference/variance
>> between server-side ticks and local/client-side ticks?
>>
>> My post before was assuming server tick variance because if it was a
>> network variance then you should probably be contacting your ISP or your
>> server's ISP instead of contacting this listserv.
>>
>> So assuming it's the server-side ticks or the server-client ticks (as in
>> the end that's the end result you get which factors into the "variance"
>> variable), one of the biggest issues contributing to it (again, assuming
>> your local/client-side hardware is more than enough to run CSGO at the
>> proper tickrate), is the hardware limitations.  The change in variance can
>> have multiple factors, but the most common culprit is that the server-side
>> instance of CSGO that's running is lagging behind.  If the server-side
>> instance of CSGO is lagging behind, then that usually means the server
>> hardware isn't up to speed or is overcommitted (as in too many tasks on the
>> same server).  That would mean you'd either need to upgrade your server
>> hardware or find more capacity elsewhere.
>>
>> As a rule, if you're getting high tick variance, check to make sure it's
>> not a network issue (no packet loss, etc.).  Network monitoring and
>> coordinating with your ISP is probably the easiest way to start.  Either
>> that or just talk with your community members and see if they're seeing the
>> same issues (high tick variance without the network issues).
>>
>> If it's not the network, then move on to the server monitoring
>> information.  See how much of your resources are being used up.  See if you
>> have enough RAM, the load is reasonable.  etc.  Follow basic computer
>> troubleshooting problems.  Remember if this is a VPS or a Cloud server
>> deployment, then theoretically you're also sharing the same node with
>> neighbors.  I'd suggest trying it out on a different VPS or a different
>> deployment with the same configurations and diversify your trials (as same
>> people on the node could be overusing their fair share of the hardware).
>>
>> If everything is fine then I'd double check as more than likely it's
>> probably something you've missed.  Could potentially be a rogue firewall
>> rule somewhere upstream or maybe some tweaks in the DDoS Protection system
>> if applicable (these would all be considered network issues though).
>>
>> I haven't heard of issues related to tick variance and the SRCDS instance
>> using the same amount of resources.  It doesn't really work like that,
>> unless you intentionally code that in, which is counter-productive.
>> However, this would also mean it'd be the same across all other SRCDS
>> deployments that are updated, however our deployment is fine, so I'd
>> probably suggest it's a hardware issue on your end.
>>
>>
>> On Thu, Dec 10, 2015 at 9:25 AM, Absurd Minds <[email protected]>
>> wrote:
>>
>>> I'm not really good with computers... How is usage relevant? To be it
>>> seems like you could have reduced performance with the same usage, but I
>>> don't really have a very in-depth understanding of this sort of thing. Do
>>> you mind explaining this?
>>> On Dec 9, 2015 6:51 PM, "Don Park" <[email protected]> wrote:
>>>
>>>> Yikes.  Seems I made a bit of a mistake there.
>>>>
>>>> 1. I forgot to mention, the dip on Wednesday near 00:00 was referencing
>>>> the memory usage graph.
>>>>
>>>> 2. Our average memory usage isn't that high.  If you're familiar with
>>>> Linux, it allocates unused RAM as cache.  If a program needs the RAM, linux
>>>> will then automatically free up the needed RAM for use.  More reading can
>>>> be done here about this if you're interested:
>>>> http://www.linuxatemyram.com/
>>>>
>>>> 3. Therefore, here's another graph of the exact same time period and
>>>> location from our other monitoring system:
>>>> http://i.imgur.com/VU2K4Wd.png .  Again, the dip in the RAM usage is
>>>> our CSGO server update script running.
>>>>
>>>>
>>>>
>>>>
>>>> On Thu, Dec 10, 2015 at 8:42 AM, Don Park <[email protected]> wrote:
>>>>
>>>>> We're on Ubuntu 14.04, with the 3.13.0-63-generic kernel.
>>>>>
>>>>> I've attached some graphs and information from our monitoring system.
>>>>> All of them are the past week's monitoring (data collection time step of a
>>>>> minute).  I believe the data collection time-zone is for Las Vegas, 
>>>>> whereas
>>>>> this specific instance is located in Singapore.  So please mind the time
>>>>> difference.  As to note, our deployment doesn't put any limitations on any
>>>>> SRCDS game server instances, and our hardware is underloaded to make sure
>>>>> that our game server instances always have room to grow.  This is a
>>>>> dedicated server after all, so we know 100% what's going on hardware-wise.
>>>>>
>>>>> Processor Usage (Week): http://i.imgur.com/oGqbnUv.png
>>>>> Memory Usage (Week): http://i.imgur.com/yTiFfFO.png
>>>>> Load Average (Week): http://i.imgur.com/Z9cDgTf.png
>>>>>
>>>>> To put the graphs and data into perspective, our current deployment is
>>>>> a Dual L5620 (so two quad core processors clocked at 2.4 GHz with
>>>>> hyperthreading comes to a total of 16 threads) node with 24 GB RAM.  For
>>>>> the CSGO servers, we've made a KVM within the server with 8 CPU cores and 
>>>>> 8
>>>>> GB RAM.  This specific KVM deployment runs around 6 CSGO Servers.
>>>>>
>>>>> You can see the dip on Wednesday near 00:00, that was the time I ran
>>>>> the update scripts.  using the last week's historical data as the
>>>>> "baseline" point, you can see (on the Processor Usage graph) that the
>>>>> average CPU usage is still within historical max-used limits, however does
>>>>> seem to be on the higher end of the spectrum.  I'd like to assume this is
>>>>> basically just more people who got back and played CSGO to check out the
>>>>> new update.
>>>>>
>>>>> If you look at the Load Average graph, you can see the same spike
>>>>> here, except larger (as load average is cumulative (or the total "sum" of
>>>>> the load on all 8 cores), whereas the processor usage is distributed (or 
>>>>> as
>>>>> just shows the % usage of each core)).  However, it's in line with 
>>>>> Friday's
>>>>> numbers (Friday of course being one of the more popular days with higher
>>>>> user peaks).
>>>>>
>>>>> Processor Usage (Month): http://i.imgur.com/kjEsQPU.png
>>>>> Load Average (Month): http://i.imgur.com/JuezJVz.png
>>>>>
>>>>> Now here are the past month's numbers.  There's nothing out of the
>>>>> ordinary that I can tell happening server hardware-wise.
>>>>>
>>>>> Now related to in-game statistics, I don't have the numbers on me but
>>>>> no major changes in variance (network-wise nor tick-wise) has been
>>>>> experienced.  I myself when playing on our servers haven't seen any major
>>>>> differences or changes in the tick variance, nor have I received reports 
>>>>> of
>>>>> the variance or anything else is out of the ordinary... besides for
>>>>> complaints that the R8 Revolver completely breaks the game.
>>>>>
>>>>> Let me know if there's anything else I can share with you.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Dec 10, 2015 at 8:07 AM, Absurd Minds <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> I noticed it in the valve servers, which are also Ubuntu, but it's
>>>>>> hard to tell there because valve server performance is always so spotty.
>>>>>> On Dec 9, 2015 6:02 PM, "Absurd Minds" <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Are you also on Ubuntu?
>>>>>>> On Dec 9, 2015 5:48 PM, "Don Park" <[email protected]> wrote:
>>>>>>>
>>>>>>>> This is not the case for our deployment.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Dec 10, 2015 at 7:40 AM, Absurd Minds <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> I've noticed on my servers that the variance is spiking quite a
>>>>>>>>> lot since yesterday's update. I've noticed this in other servers, too 
>>>>>>>>> (but
>>>>>>>>> obviously I have no way of knowing if that's abnormal to their 
>>>>>>>>> server).
>>>>>>>>>
>>>>>>>>> Im running Ubuntu.
>>>>>>>>>
>>>>>>>>> _______________________________________________
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>>>>>>>>>
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>>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>
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>>>>>>
>>>>>
>>>>>
>>>>
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