I'm not really good with computers... How is usage relevant? To be it seems
like you could have reduced performance with the same usage, but I don't
really have a very in-depth understanding of this sort of thing. Do you
mind explaining this?
On Dec 9, 2015 6:51 PM, "Don Park" <[email protected]> wrote:

> Yikes.  Seems I made a bit of a mistake there.
>
> 1. I forgot to mention, the dip on Wednesday near 00:00 was referencing
> the memory usage graph.
>
> 2. Our average memory usage isn't that high.  If you're familiar with
> Linux, it allocates unused RAM as cache.  If a program needs the RAM, linux
> will then automatically free up the needed RAM for use.  More reading can
> be done here about this if you're interested:
> http://www.linuxatemyram.com/
>
> 3. Therefore, here's another graph of the exact same time period and
> location from our other monitoring system: http://i.imgur.com/VU2K4Wd.png
> .  Again, the dip in the RAM usage is our CSGO server update script
> running.
>
>
>
>
> On Thu, Dec 10, 2015 at 8:42 AM, Don Park <[email protected]> wrote:
>
>> We're on Ubuntu 14.04, with the 3.13.0-63-generic kernel.
>>
>> I've attached some graphs and information from our monitoring system.
>> All of them are the past week's monitoring (data collection time step of a
>> minute).  I believe the data collection time-zone is for Las Vegas, whereas
>> this specific instance is located in Singapore.  So please mind the time
>> difference.  As to note, our deployment doesn't put any limitations on any
>> SRCDS game server instances, and our hardware is underloaded to make sure
>> that our game server instances always have room to grow.  This is a
>> dedicated server after all, so we know 100% what's going on hardware-wise.
>>
>> Processor Usage (Week): http://i.imgur.com/oGqbnUv.png
>> Memory Usage (Week): http://i.imgur.com/yTiFfFO.png
>> Load Average (Week): http://i.imgur.com/Z9cDgTf.png
>>
>> To put the graphs and data into perspective, our current deployment is a
>> Dual L5620 (so two quad core processors clocked at 2.4 GHz with
>> hyperthreading comes to a total of 16 threads) node with 24 GB RAM.  For
>> the CSGO servers, we've made a KVM within the server with 8 CPU cores and 8
>> GB RAM.  This specific KVM deployment runs around 6 CSGO Servers.
>>
>> You can see the dip on Wednesday near 00:00, that was the time I ran the
>> update scripts.  using the last week's historical data as the "baseline"
>> point, you can see (on the Processor Usage graph) that the average CPU
>> usage is still within historical max-used limits, however does seem to be
>> on the higher end of the spectrum.  I'd like to assume this is basically
>> just more people who got back and played CSGO to check out the new update.
>>
>> If you look at the Load Average graph, you can see the same spike here,
>> except larger (as load average is cumulative (or the total "sum" of the
>> load on all 8 cores), whereas the processor usage is distributed (or as
>> just shows the % usage of each core)).  However, it's in line with Friday's
>> numbers (Friday of course being one of the more popular days with higher
>> user peaks).
>>
>> Processor Usage (Month): http://i.imgur.com/kjEsQPU.png
>> Load Average (Month): http://i.imgur.com/JuezJVz.png
>>
>> Now here are the past month's numbers.  There's nothing out of the
>> ordinary that I can tell happening server hardware-wise.
>>
>> Now related to in-game statistics, I don't have the numbers on me but no
>> major changes in variance (network-wise nor tick-wise) has been
>> experienced.  I myself when playing on our servers haven't seen any major
>> differences or changes in the tick variance, nor have I received reports of
>> the variance or anything else is out of the ordinary... besides for
>> complaints that the R8 Revolver completely breaks the game.
>>
>> Let me know if there's anything else I can share with you.
>>
>>
>>
>>
>>
>>
>> On Thu, Dec 10, 2015 at 8:07 AM, Absurd Minds <[email protected]>
>> wrote:
>>
>>> I noticed it in the valve servers, which are also Ubuntu, but it's hard
>>> to tell there because valve server performance is always so spotty.
>>> On Dec 9, 2015 6:02 PM, "Absurd Minds" <[email protected]> wrote:
>>>
>>>> Are you also on Ubuntu?
>>>> On Dec 9, 2015 5:48 PM, "Don Park" <[email protected]> wrote:
>>>>
>>>>> This is not the case for our deployment.
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Dec 10, 2015 at 7:40 AM, Absurd Minds <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> I've noticed on my servers that the variance is spiking quite a lot
>>>>>> since yesterday's update. I've noticed this in other servers, too (but
>>>>>> obviously I have no way of knowing if that's abnormal to their server).
>>>>>>
>>>>>> Im running Ubuntu.
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>
>>>>>
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>>>>>
>>>>
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>>>
>>
>>
>
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