It appears to be disabled by default anyway, so that can't be the issue... On Dec 10, 2015 5:28 PM, "Jack M." <[email protected]> wrote:
> If you have it enabled I would imagine server side via GOTV considering a > requirement of the killer replay is that you have GOTV Enabled in order for > the feature to run. > > On Thu, Dec 10, 2015 at 4:20 PM, Absurd Minds <[email protected]> > wrote: > >> Are the killer replays generated client side or server side? Perhaps >> variance is spiking when users die? >> >> On Wed, Dec 9, 2015 at 10:09 PM, Insomniumer <[email protected]> >> wrote: >> >>> Greetings >>> >>> I have seen surprisingly big variance after the update. >>> At the biggest sv value were over 50ms, that was definitely first time >>> to be >>> so absurdly massive. >>> >>> I am running competitive server with appropriate configurations on Linux >>> Debian 4.2. >>> >>> This kind of variance is definitely unacceptable and I'm looking into it >>> tomorrow. I have already validated the files and done some >>> troubleshooting. >>> >>> Cheers >>> -inso >>> >>> >>> >>> >>> -- >>> View this message in context: >>> http://csgo-servers.1073505.n5.nabble.com/Reduced-server-performance-since-update-tp10892p10903.html >>> Sent from the CSGO_Servers mailing list archive at Nabble.com. >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > Have a good one, > Jack McEachern > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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